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Author Topic: How do you add an image in a title screen?  (Read 996 times)

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Rockape

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How do you add an image in a title screen?
« on: 01 Oct 2003, 15:16:28 »
Hi,

Can anyone help me out here and save my remaining hair (I've been ripping it out  ;D)

I'm trying to add my Clan's logo at the start of my missions...now I can get Text up and the Standard images in the Resource or Object options using Triggers.  But I can't work out how to get my own customised images to show.

Can anyone help?

Thanks

Rock

Offline rhysduk

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Re:How do you add an image in a title screen?
« Reply #1 on: 14 Oct 2003, 21:46:48 »
First you neeed to make the picture a size with power of 2

Then u need to define the picture in the description.ext file using teh RscPicture class

I might be wrong on the ggrammar of the picture bit of RscPicture

Any Idea LCD, SIR ARMSTY, MACGUBA

go get a comref and browse that and i suggest you DePBo a BAS MIssion and look at the description.ext file. BAS use this feature in most missions..

Ill take alook into it also ;D

Rhys
Reviewed Missions Board: Please Read the User's Guide before posting!

Pride and Joy 1 (HW100-T)

Rockape

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Re:How do you add an image in a title screen?
« Reply #2 on: 14 Oct 2003, 21:53:25 »
Thanks...any help or pointers int he direction of a tutorial would be helpful!

I have had a look at some BAS missions but to be honest I'm not up to speed on programming...I'm learning though!?!  ;D

Offline dmakatra

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  • Better known as Armsty
Re:How do you add an image in a title screen?
« Reply #3 on: 14 Oct 2003, 21:57:11 »
Whoa?! I got counted as a guru?! This is the happiest day of my life.

I OOOOOOOOOOOOOOOOOOOOWN!!!

But I don't know how to do that...

Just kiddn ;D

You need to make a small dialog. Wait 2 secs until I find my file where I've done this before, need to refresh my memory.

:beat: *Gets Shot* :beat:

Offline dmakatra

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  • Better known as Armsty
Re:How do you add an image in a title screen?
« Reply #4 on: 14 Oct 2003, 22:07:19 »
I guess you should read Vektorbosons dialog tute to understand this, I won't explain this so just copy everything.

First you need to define some stuff in your description.ext. I always take everything, wheter I need it or not.

Code: [Select]
// Control types
#define CT_STATIC                  0
#define CT_BUTTON                  1
#define CT_EDIT                     2
#define CT_SLIDER                  3
#define CT_COMBO                  4
#define CT_LISTBOX               5
#define CT_TOOLBOX               6
#define CT_CHECKBOXES            7
#define CT_PROGRESS               8
#define CT_HTML                     9
#define CT_STATIC_SKEW         10
#define CT_ACTIVETEXT            11
#define CT_TREE                     12
#define CT_3DSTATIC               20
#define CT_3DACTIVETEXT         21
#define CT_3DLISTBOX            22
#define CT_3DHTML                  23
#define CT_3DSLIDER               24
#define CT_3DEDIT                  25
#define CT_OBJECT                  80
#define CT_OBJECT_ZOOM         81
#define CT_OBJECT_CONTAINER   82
#define CT_OBJECT_CONT_ANIM   83
#define CT_USER                     99

// Static styles
#define ST_HPOS                  0x0F
#define ST_LEFT                  0
#define ST_RIGHT               1
#define ST_CENTER               2
#define ST_UP                     3
#define ST_DOWN                  4
#define ST_VCENTER            5

#define ST_TYPE                  0xF0
#define ST_SINGLE               0
#define ST_MULTI               16
#define ST_TITLE_BAR         32
#define ST_PICTURE            48
#define ST_FRAME               64
#define ST_BACKGROUND         80
#define ST_GROUP_BOX         96
#define ST_GROUP_BOX2         112
#define ST_HUD_BACKGROUND   128
#define ST_TILE_PICTURE      144
#define ST_WITH_RECT         160
#define ST_LINE                  176

#define ST_SHADOW               256
#define ST_NO_RECT            512

#define ST_TITLE               ST_TITLE_BAR + ST_CENTER

// Predefined controls
#define IDC_OK                  1
#define IDC_CANCEL            2

// Colors
#define TextColor         0.08, 0.08, 0.12
#define InvTextColor   0.35, 0.38, 0.36

// Fonts
#define FontS "tahomaB24"
#define FontM "tahomaB36"

#define FontHTML "courierNewB64"
#define FontHTMLBold "courierNewB64"
#define FontMAP "courierNewB64"
#define FontMAIN "SteelfishB64"
#define FontMAINCZ "SteelfishB64CE"
#define FontTITLE "SteelfishB128"
#define FontTITLEHalf "SteelfishB64"
#define FontBOOK "garamond64"
#define FontNOTES "AudreysHandI48"

All creds goes to Gameer, cause it's he who defined all this, I just stole it. ;D

Then you need to put in da picture. NAMEOFPICTURE.jpg. There are some stuff there you probably understand yourself.

Code: [Select]
     class picture
      {
         name = "picture";
         duration =35;
               idd = -1;
               movingEnable = true;

               controls[]=
      {
               picture
      };
          class picture : RscText
      {
         style = ST_PICTURE;
         lineSpacing = 1.0;
         text = "PICTURENAME.jpg";
         x = 0.25; y = 0.1; w = 0.5; h = 0.8;
     colorText[] = {1, 1, 1, 0.5};
         font = FontMAINCZ;
         sizeEx = 1.5 * 0.1;
         size = 1;
      };
   };

OK. This is probably all wrong, cause I ain't very good at dialoges. I mostly use templates from some1 elses mission and then add my own stuff. But it might work... I dunno. :P

Anyway, read Vektorbosons tute about dialoges, it's the best way.

:beat: *Gets Shot* :beat:

Offline rhysduk

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Re:How do you add an image in a title screen?
« Reply #5 on: 16 Oct 2003, 23:55:02 »
So Rockape,

Have you got it working yet or are ya gonna keep me and the good man called Sir Armsty in the dark

*But not together ;D

Rhys
Reviewed Missions Board: Please Read the User's Guide before posting!

Pride and Joy 1 (HW100-T)

Rockape

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Re:How do you add an image in a title screen?
« Reply #6 on: 17 Oct 2003, 06:01:29 »
Thanks for the replies guys...

Apologies for the delay but I've been out of town for a few days....My first attempt at 0400 this morning failed but I think thats more to do with lack of sleep....I'll try again after a bit of kip and let you know. :)

Cheers  :o

Offline dmakatra

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  • Better known as Armsty
Re:How do you add an image in a title screen?
« Reply #7 on: 17 Oct 2003, 19:21:41 »
No need for testing. I don't think it'll work anyway, better wait for the real gurus to show up. Like I said... I suck at dialog editing.

:beat: *Gets Shot* :beat:

Rockape

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Re:How do you add an image in a title screen?
« Reply #8 on: 17 Oct 2003, 23:17:41 »
 ;D well you're right it didnt work...there was a class defination missing....but even after that it doesnt work.

I'm currently dissecting a BAS Mission int he hope I'll get something right  ???

If anyone has a fix...please help me out...I was balding before....Now I'm already contemplating buying shares in "Regain".

 ::)

Offline Sui

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Re:How do you add an image in a title screen?
« Reply #9 on: 18 Oct 2003, 02:54:17 »
I wrote a quick and durty 'how to' on this a while back.

A quick forum search should have yeilded results...

Try taking a look here and see if it helps any ;)

Rockape

  • Guest
Re:How do you add an image in a title screen?
« Reply #10 on: 18 Oct 2003, 05:32:20 »
Thanks alot for the help....

A quick forum search should have yeilded results...

Try taking a look here and see if it helps any ;)

As for search....it wont work properly for me.  I get around 4 entries and then I get a screen full of MySQL errors... If i try refreshing it always comes back with more Errors.  But thats always been my experience with YABB SE forums.  

Again,  thanks alot for your patience and the Tutorials.  I now have it working so i'll have to come up with something esle to bug you with!  ;)

Cheers
« Last Edit: 18 Oct 2003, 05:33:09 by Rockape »