Thanks for the replies guys. I've managed t sort out a few issues, namely timing the launching of the AI assault, so thanks alot for youe help. However, I still have a few problems:
- The planes. I can't for the life of me get them to take-off. I tried placing them southward, near the taxis ramp but they still start heading overland towards the waypoint (which I did place miles away over the sea). I thought this might be because I was using the Nov airport, which runs west to east, not north to south, but I tried to setup a take-off on another map but got the same results. I've thus resorted to starting the planes in the air, but that's really not what I wanted.
- AI. What to you guys do for enemy AI? Currently I just give move and a final seek and destroy order on the village for the assualt, but what of units defending the village? I have them standing or just moving around in safe mode. When they see the enemy some of them just hit prone and lie there. Is there a way to get them to move offensively/defensively once the enemy has been spotted.
- The Move commands. Is there a list where I can find out what they all do? Sentry, guard, talk, etc, and how best to use them?
- I still can't get the map to end. I don't know if I'm missing something here. I checked to see if the triggered work by throwing some text on the screen (and it does), but it won't switch to any of the endings.
- Is there a way to adjust the altitude that planes fly at? I tried a set heightposition, but I'm not sure if thats actually doing anything. I'd like to do a really low flyby, leading to a gain in altitude, then have them swing round and drop down again.
- Objectives. Thanks for the info on them, it really helped, but I have a two issues. Firstly, when I first implemented and completed an objective, my player was getting a "Objective complete" message in the top left hand corner. All of a sudden that's now disappeared. Have I removed something by accident? The objectives still work. Secondly, what should a init.sqs look like? I tried just starting a new txt file (renaming it of course) and throwing in Hidden commands for markers and objectives, but that didn't do anything, I think I need to see one to get to grips with hidden objectives. Is there a link somewhere?
- Scripts. Does anyone know of smoking (cigarette) and crouching scripts. The first one I want for my soldiers, the second for a civy farmer, working the land. It doesn't need to be anything special, just crouching down , looking at the ground for about 10-15seconds, the standing up and moving again.
Ta again for any help.