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Author Topic: error on wrp???  (Read 3116 times)

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GR8X

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error on wrp???
« on: 14 Oct 2003, 23:23:05 »
Whenever I try to input an object onto the editor i get a message saying "Access Violation at address 004C30C0 'wrp tool.exe' read of address 00000004" what's going on? (i'm using the new tool)

 ??? :-\ ???

Offline Snake Man

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Re:error on wrp???
« Reply #1 on: 14 Oct 2003, 23:55:51 »
Ok, well now you really need to give more information so we can find whats wrong in your setup. Lets start with these:

1) What windows are you running?
2) Have you run the Settings -> Change Settings to point into the p3d/texture root directory?
3) Do you see the BIS objects in Object Browser when you have loaded abel.wrp?

Also any other details you can give would help me to help you to find a solution to the problem.
PMC Tactical. ArmA, ArmA 2, ArmA 3, Falcon 4 and OFP.
http://www.pmctactical.org and http://pmc.editing.wiki
Snake Man, PMC.

GR8X

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Re:error on wrp???
« Reply #2 on: 23 Oct 2003, 22:28:39 »
I'm running on XP and it's not the objects, they work fine, it's just the textures they show the picture preview but they dont load up, they say that error message. The few that I have found do work on wrp don't work on ofp.
 

Offline Snake Man

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Re:error on wrp???
« Reply #3 on: 23 Oct 2003, 22:42:09 »
Can you tell me where is your texture dir and what have you configured in the Settings?
PMC Tactical. ArmA, ArmA 2, ArmA 3, Falcon 4 and OFP.
http://www.pmctactical.org and http://pmc.editing.wiki
Snake Man, PMC.

GR8X

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Re:error on wrp???
« Reply #4 on: 23 Oct 2003, 22:53:16 »
...operationflashpoint\dta\Eden or Abel or Cain... it's usually where you find textures


Offline Planck

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Re:error on wrp???
« Reply #5 on: 23 Oct 2003, 22:55:19 »
I would try re-reading the manual you got with WrpTool for starters.


Planck
I know a little about a lot, and a lot about a little.

GR8X

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Re:error on wrp???
« Reply #6 on: 23 Oct 2003, 22:59:15 »
read the manual: kinda pick it up but not entirley sure: unpbo'd the files and packaged em like it said. The objs wer fine but the textures av gon wrong???

Offline Planck

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Re:error on wrp???
« Reply #7 on: 23 Oct 2003, 23:05:49 »
What did you use to De-PBO with.


Planck
I know a little about a lot, and a lot about a little.

GR8X

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Re:error on wrp???
« Reply #8 on: 23 Oct 2003, 23:13:55 »
That pbo decryptor v1.5 by Amalfi

Offline Planck

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Re:error on wrp???
« Reply #9 on: 23 Oct 2003, 23:21:22 »
Where did you put the folder with your textures.

Try moving them elsewhere if you just left them in the Dta folder in OFP.


Planck
I know a little about a lot, and a lot about a little.

GR8X

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Re:error on wrp???
« Reply #10 on: 23 Oct 2003, 23:30:07 »
Sos, but that don't work either.

Offline Planck

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Re:error on wrp???
« Reply #11 on: 23 Oct 2003, 23:39:13 »
Well.....If you DEPBO'ed the textures correctly, you Data folder should contain 4,174 textures, and 1 text file.


Planck
I know a little about a lot, and a lot about a little.

Offline Snake Man

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Re:error on wrp???
« Reply #12 on: 24 Oct 2003, 01:08:39 »
...operationflashpoint\dta\Eden or Abel or Cain... it's usually where you find textures
No I mean where did you put the unpbo'ed directory folders of Eden\, Abel\ and Cain\ for example?

Then what did you configure into the WrpTool Settings -> Change Settings, both in objects and textures parts?
PMC Tactical. ArmA, ArmA 2, ArmA 3, Falcon 4 and OFP.
http://www.pmctactical.org and http://pmc.editing.wiki
Snake Man, PMC.

GR8X

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Re:error on wrp???
« Reply #13 on: 24 Oct 2003, 09:00:40 »
I put em in the dta folder and my settings were correct towards em.  :-\

Offline scud

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Re:error on wrp???
« Reply #14 on: 24 Oct 2003, 11:04:57 »
Dont leave them in OFP's Dta folder.
Create a new folder (I put mine in the main WRPTool folder) then put all the unpboed files in there.
Then change the settings in WRPTool and direct it to that folder.
Textures and objects.
« Last Edit: 24 Oct 2003, 11:05:41 by scud »
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