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Author Topic: Problems with co-op team names  (Read 3946 times)

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gundernak

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Problems with co-op team names
« on: 10 Oct 2003, 02:02:39 »
Hi everyone,

I have problem with the name of a certain group in my mission.

I have a co-op team in the mission and the game automatically names it Hotel Red, it shows on radio messages.

And actually this team have a different name given by me, based on the mission's story, so I don't want to call it this way. I would like to add an other name to this group.

So can I assotiate a certain name to a certain group, which name will shown on radio messages, as well?

The mission is in multiplayer, and my co-op team is not playable.

thanks in advance

Gundernak






Offline rhysduk

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Re:Problems with co-op team names
« Reply #1 on: 10 Oct 2003, 21:23:30 »
Hi i think this shopuld be in the Multiplayer Section so. ....

try this...


group1 = group this

Rhys
« Last Edit: 10 Oct 2003, 21:27:26 by rhysduk »
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m21man

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Re:Problems with co-op team names
« Reply #2 on: 10 Oct 2003, 22:43:11 »
Rhysduk, I don't think that's what he wants. I know that in single player missions, you can custom define what a group's call sign is in the description.ext file. I'll go see what the command is ;D *Starts rooting through binders full of OFP stuff*.

gundernak

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Re:Problems with co-op team names
« Reply #3 on: 11 Oct 2003, 01:09:14 »
thanks the hint, but m21 is right.

My problem is about the name of teams shown on radio messages written as subtitles.

I have a team, name it Charlie. This is a co-op team, we attack together.

And when Charlie team speaks on the radio, the game writes:

 'Hotel Red: 2 Heal at 7 o'clock..bla..bla...bla'

And obviously it's name is not Hotel Red.

Naturally I could rename my co-op team Hotel Red, but I think there is a more elegant solution...

Does anybody know on what gounds the game names the teams???
Why is my co-op team just right Hotel Red??

Offline rhysduk

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Re:Problems with co-op team names
« Reply #4 on: 11 Oct 2003, 21:10:19 »
Sorry   :'(
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Offline rhysduk

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Re:Problems with co-op team names
« Reply #5 on: 12 Oct 2003, 01:25:29 »
Have u tried using the setIdentity syntax ?

try putting :-

unitname setIdentity "name"

Where :-

unitname is the name of hte unit that you want to set the Identity of.

AND

"name" is the name that you wish to give the unit.

See if that owrks.. i might be and probably am totally wrong.. ;D

Rhys
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gundernak

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Re:Problems with co-op team names
« Reply #6 on: 12 Oct 2003, 02:36:16 »
It seems to be good suggestion,

but as I see 'setIdentity' is a more difficult procedure without a tutorial or something.

Because you have to write to the description.ext and the mission.sqm files as well, and I don't exactly know what and where to.

I have found a few line in off and unoff com ref, but it is not enough to understand it clearly.

Can anybody help in the syntax and what and where to write?

Offline rhysduk

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Re:Problems with co-op team names
« Reply #7 on: 12 Oct 2003, 13:53:03 »
Hi GUndernak,

This i have taken from the Offical CWC Campaign Description.EXT File :-

class CfgIdentities
{
   class James
   {
      name = "James Gastovski";
      face = "Face24";
      glasses="None";
      speaker = "Adam";
      pitch = 1.10;
};
};


If you are not familiar with .EXT files then i sugest u get a tut and READ ;D

I trust that u understand the above ?

NMAE = What name do u want to give your charater.
Face = The type of face u want him /her to have

The CLASS bit (Class James) is :-

THisd is what name you have given the character thru his INIT Feild IE :-

Say u put htis into a iNIT Feild of a soldier :-

this setIdentity Gundernak

THen in teh Description.EXT File you would put this :-

class CfgIdentities
{
   class Gundernak
   {
      name = "GNak";
      face = "Face1";
      glasses="None";
      speaker = "John";
      pitch = 1.10;
};
};


This would give that character (the one that you have set the identity of Gundernak the above chareacteristics....

Now by a process of elimination when you have the radio chatter the name of GNak should come up ..

Could u please let me know what happens ?

I hope you understand all of that

Rhys

Hey i might be wrong on the wholer idea ;D
« Last Edit: 12 Oct 2003, 13:54:23 by rhysduk »
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gundernak

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Re:Problems with co-op team names
« Reply #8 on: 12 Oct 2003, 14:21:36 »
Thanks rhy,

I found this syntax as well but I thought there was something else needed...

When I fill in these lines to the appropriate files the effect is:

1. the radio messages still comes from 'Hotel Red', BUT

2. I don't think I made a mistake in the syntax, because the certain soldier's(which I associated with a spec Id) face, sunglasses has been changed, and the NAME I gave him in the descr file has been SHOWN in the breafing at the group label, which lists the names of your team.
 ???



Anyway in the radio messages he speaks as 'Hotel Red' ::)

What do you think, Where is the mistake?

Offline rhysduk

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Re:Problems with co-op team names
« Reply #9 on: 12 Oct 2003, 23:19:42 »
Well i knew it did somehting ;D I tried the exact same thing myself and found the exact same thing as you did  ;)

I dont think there is a mistake - there has to be another command to do this - or an extension to what i suggested last time ;D LEts hope we find it..

If you find the answer before me would you kindly post it here as i am looking to use this feature in a mission of mine ;d And vice versa ;D (IE If i find the answer ill let you know)

*The answer is out there*

Rhys
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Offline rhysduk

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Re:Problems with co-op team names
« Reply #10 on: 13 Oct 2003, 18:56:49 »
gundernak,

what are u using to make the radio messages to appear

IE - sideRadio, sideChat etc etc etc

;d Rhys
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gundernak

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Re:Problems with co-op team names
« Reply #11 on: 13 Oct 2003, 20:51:49 »
I use 'sideRadio' ...

Offline rhysduk

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Re:Problems with co-op team names
« Reply #12 on: 13 Oct 2003, 23:56:50 »
Had a thought... ;D

Gundernak... would it possible for you to make a little example mission that when a soldier is killed - a teammate (only 1) says somehting very brief over the radio using sideRadio and not sideChat ;D

I would have done it - well i did but GOD (the ruddy sod) forbids be to get the Radio and Sound in OFP working...

Only somehting VERY simple .... ;D i shall take it from there then to see what i can do ;D

Would it be ok ? Or maybe upload a small sample of ur mission for me to play around with ?

Rhys
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Mr.BoDean

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Re:Problems with co-op team names
« Reply #13 on: 14 Oct 2003, 01:47:27 »
Hey guys,
  ya I had this same problem with my MP coop mission. My briefing was fine in 1.46, then I converted the mission to RES 1.91 and the game changed the ID's of the groups!!  :o
 So my markers and briefings were now wrong. It went from Alpha Yellow group in 1.46 to being Alpha Blue in 1.91.  :-X  So I tried using the setidentity and setgroupid functions in the leader's init. , following some tutes I read. However, I couldn't get it to work and ended up just changing my markers and briefings to match the new names .   ;D

   I think setgroupid should work though.   ???

rudyvarner

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Re:Problems with co-op team names
« Reply #14 on: 14 Oct 2003, 16:28:31 »
Here is an example of setgroupid that I use in a group leader's init.

Code: [Select]
group this setGroupId ["Charlie", "GroupColor0"]

Offline rhysduk

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Re:Problems with co-op team names
« Reply #15 on: 14 Oct 2003, 20:33:56 »
Oh thanks. i forgot about the Group one..

Ill try it out...

Rhys
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gundernak

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Re:Problems with co-op team names
« Reply #16 on: 14 Oct 2003, 20:56:38 »
Yes it is working...


But the call signs can be just alpha, bravo, charlie...

And can not be anything you want...

Is it possible that the game doesn't support to name a group as you wish?
- of course I mean shown on radio messages...not in the editor...

cliff

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Re:Problems with co-op team names
« Reply #17 on: 14 Oct 2003, 22:55:59 »
Just a short note to say that IÂ've been having the exact same problem, going thru the same ideas as you have in this thread. Still havenÂ't found a way to get around that annoying Bravo Black when using chat commands.