Home   Help Search Login Register  

Author Topic: custom faces  (Read 1082 times)

0 Members and 1 Guest are viewing this topic.

mystic80

  • Guest
custom faces
« on: 07 Oct 2003, 05:13:29 »
hi there

I have created many faces for my own one soldier model.

wat do i still need to do after i add cfgfaces into the config.cpp?

I mean I wanna have a random faces for every soldier model as i deploy them.

mystic80

  • Guest
Re:custom faces
« Reply #1 on: 09 Oct 2003, 05:11:25 »
no one? isnt there a way to do that without scripting using the SQS script?

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:custom faces
« Reply #2 on: 10 Oct 2003, 16:35:21 »
There are a few ways to get random faces on to custom soldier models.

1) Rely on the BIS random faces using the osobnost selection then using a setface script to set the random face on it. (maybe enable the script via the init eventhandler in the CPP)


2) Use the hiddentexture/setobjecttexture method, however this is bugged in that the setobjecttexture face disappears after a saved game is restored.

Method 1) is your best bet for a stable useable addon.

SelectThis

mystic80

  • Guest
Re:custom faces
« Reply #3 on: 11 Oct 2003, 06:08:50 »
thanks man. I will try that out.