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Author Topic: New animation editor out!  (Read 8401 times)

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Offline LCD

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Re:New animation editor out!
« Reply #60 on: 09 Jan 2003, 20:39:40 »
thanks  ;D

gotta try dat ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

ofp..hahha

  • Guest
Re:New animation editor out!
« Reply #61 on: 11 Jan 2003, 22:05:22 »
does anyone have link to the break dancing dude and the jeep with new cargo actions?

Crassus

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Re:New animation editor out!
« Reply #62 on: 11 Jan 2003, 23:42:16 »
Tried attaching the file to this post, but it's more than the limit of 50KB...Doh!!! :o

ofp..hahha

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Re:New animation editor out!
« Reply #63 on: 11 Jan 2003, 23:44:43 »
well pm me then plz

Zack

  • Guest
Re:New animation editor out!
« Reply #64 on: 15 Jan 2003, 22:48:48 »
this is really cool stuff. i just started playing around with the tool and really like it so far. i think this is the file people asked before, found it in the maya-tool post linked before:
http://www.spunge.org/~ntib/CustomRTMs.zip
im going back to tryout more.

Zack

  • Guest
Re:New animation editor out!
« Reply #65 on: 15 Jan 2003, 22:51:36 »
i forgot to ask:
will it ever be possible to make custom anims for vehicles, im thinking of walking mechas and so on.
if someone finds out, please tell me.

Captain Winters

  • Guest
Re:New animation editor out!
« Reply #66 on: 26 Jun 2003, 03:54:03 »
Well... any tut's yet. I'm startin to get the hang of this :D

Tanks! 8)

PicVert

  • Guest
Re:New animation editor out!
« Reply #67 on: 28 Jun 2003, 20:14:34 »
 :'(

one year and no tutorial for this very usefull tools  :'(

SOME ONE WHO KNOW THIS TOOLS CAN WRITE SOME LINES PLEASE...

PleAse...............

Offline Maatz

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Re:New animation editor out!
« Reply #68 on: 07 Jul 2003, 12:37:40 »
thats right. some people know how to use that thing, but they dont tell the others!

Drewb99

  • Guest
Re:New animation editor out!
« Reply #69 on: 29 Jul 2003, 22:10:21 »
I made myself a new animation that I edited from a BIS anim, but when I run it ingame it only goes for the first few frames that I didn't make and then ends before reaching my custom frames.  ???

teaCup

  • Guest
Re:New animation editor out!
« Reply #70 on: 30 Jul 2003, 16:21:21 »
If you want help with that, you can attach the file(s) to your post, so we could take a look, see what went wrong.

As for detailed tutorials on how to use OFPAnim, you could ask Dschulle himself, if he's not too busy. If i'll have some  time on my hands later, i might give it a shot. But i can't promise anything...

Crassus

  • Guest
Re:New animation editor out!
« Reply #71 on: 04 Aug 2003, 04:03:17 »
 ::) Come on, lads, for the good of the community--okay, me  ;D is someone working on an AnimX tutorial?

Please? 8)

SilverWolf

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Re:New animation editor out!
« Reply #72 on: 12 Aug 2003, 19:19:16 »
http://forums.ofp-editing.de/viewforum.php?f=31&sid=5859caec71289c95ae399fd434e598ca
Could someone translate some tutorials from there, please? There seems (don't really know :P) to be answers for all questions....  :-\

1B1KSniper

  • Guest
Re:New animation editor out!
« Reply #73 on: 12 Aug 2003, 23:00:10 »
My best advice is to play around with it, that's how I learned.  I haven't used it in about 8 months though

TMan10K

  • Guest
Re:New animation editor out!
« Reply #74 on: 08 Oct 2003, 17:56:47 »
I've been following this post for a bit now, and I have learnt most of OFPAnim through this post and general fiddling about. :D

I have 2 questions:-

* I've made some animations for my FN P90, and I've stuck them in the config file and they work ingame, but I can't move. Is it possible to somehow implement this into the walking, running animations e.t.c, or do I have to make all new anims for every move on OFP just for my P90?

* Is it possible to move the gun proxy in OFPAnim, so I can have my P90 in the right place, and is it possible to see my P90 in OFPAnim?

Thanks, TMan10K