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Author Topic: get X triggers in one big end#1 trigger  (Read 445 times)

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MACCO

  • Guest
get X triggers in one big end#1 trigger
« on: 08 Oct 2003, 09:08:29 »
HI!!!


i wonder how i can fix my triggers?.


i have four missionobjectives and these objectivse would be done before the mission is compleet. Now i wonder how i can set a big trigger to end the game WHEN all the other triggers in the mission is activated/mission is done.
And how can i set a trigger to activate when an object explode ex. oilrigg or a house. And how can i set a bigg trigger to activate when  7 empty planes exlpodes.


thnx for all answers

/macco

« Last Edit: 08 Oct 2003, 09:09:44 by MACCO »

Mr.BoDean

  • Guest
Re:get X triggers in one big end#1 trigger
« Reply #1 on: 08 Oct 2003, 10:44:28 »
Hey macco, your question is similar to this recent one ... look here: http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=13476

In short, you want to set up a variable at the completion of each trigger so you can link them later.

Trigger Name: TR1
Activation - whatever u want
On Activation: whatever u want ; TR1done = true (can call this whatever u want, but easy to remember this way.)

Trigger Name: TR2
Activation - whatever u want
On Activation: whatever u want ; TR2done = true

Trigger Name: TR3
Activation - whatever u want
On Activation: whatever u want ; TR3done = true

Trigger Name: WinTrigger (whatever)
Condition: TR1done AND TR2done AND TR3done

If you want to add something to Activation besides none present, you'll need to add this AND before the Tr1done .... part.  ;)

Also , it is a good idea to set these variables as false in either your Init.sqs or an init line of any unit.

TR1done = false
TR2done = false
TR3done = false
etc.   :)

For the planes , just name them and put this in the condition line of a trigger:
!(alive plane1) AND !(alive plane2) AND !(alive plane3) ....etc.

For the building ...gonna need its id ...dunno.  :P

MACCO

  • Guest
Re:get X triggers in one big end#1 trigger
« Reply #2 on: 08 Oct 2003, 14:12:06 »
Thanks for the information... I will try it...  8)