We all know that the LAW in the game is horribly unrealistic - it can't do crap against modern armor and can't be reloaded.
So how about somebody makes a new one?
We've got the tools to make it work - there was a Colt .45 with a moving slide, so I see no reason why somebody can't make a LAW that actually opens when you prep it.
Here's how it might work - you see a tank. You select your LAW launcher, and the guy drops to a knee and slings his rifle. Before you bring it to your shoulder, you use the reload animation and a custom sound to simulate the guy opening the tube - a LAW makes a pretty distinctive sound when opened. Then you use it as normal, but as soon as you do, your player automatically drops the launcher. That should be hard-coded in there somehow because the launcher is then useless.
So let's say you find a dead LAW soldier and he has one on his back - then you simply take his weapon, which you then open and use as normal. No reloading involved.
You could use the base LAW model and tweak it so that it actually telescopes out when you prep it, and only then would the front sight pop up. In addition to that, the round it should be coded as a single inventory slot, since it's not at all heavy or bulky.
I suppose it's a problem though....in a weapons selection screen you *could* take more than one round, but it would be useless. Hmmmm...there has to be a way around that.
Whaddya think?