Okay.....if it's not one thing, it's something else....and the "something else" is now the network being on the fritz for the last week
Anyhow, here we go:
Oh my god, this is so complicated...
So: It's 1983. What we have is you, journalist and expatriate of Everon. You're young (early 20's) and were educated in a British journalism school. You're a freelancer, having decided that the mainstream media more often than not ignores stories like this one. So, you pack up your pad and paper and return home.
The reason you left in the first place? You were a very outspoken political activist during your time on Malden/Everon, and you were set against the Russians moving in, which they did anyway. Your father was a Senator and was "offed" by a car bomb soon after the radicals took power. Your mother, an editor with a local news magazine, vanished, but not before she left you a note to get the hell out of the country.
So you left and finished your journalistic education in the UK, then returned in secret as the freelancer that you are for two reasons: one, you want to know who killed your parents and why (not really hard questions but you need facts), and two, to show the international community what's going on in this tiny, peaceful land.
In truth, the Russians didn't "invade;" they moved in rather peacefully. Since Kolgujev, the Russian outpost in the region, was so close, the Russians used covert means to play havoc with the the economy of the small nation and incite some radicals to stir up trouble. Everon asked for assistance from their fairly inoffensive neighbors the Russians, and the Russians were only too happy to provide some aid. Then they asked, as repayment, for the government to open the islands as a training base, since Kolgujev was getting a bit crowded.
Not wanting to piss the Russians off and not having an army of their own, the government agreed, and the Russians poured into the islands without firing a shot. Of course, it was occupation, and everyone knew it.
The Soviet military occupation forces took their cues from their
zampolits (I'm pretty sure that's what Soviet political officers were called - the dudes whose job it was to make sure the military was in line with the government) and set up a council of Everonians from this movement to serve as a puppet. These guys are wild-eyed fanatics who ask "how high" when Moscow says "jump." Muscle is provided by the Soviets. They came with plenty of APCs, choppers and trucks, but not so much armor as it wasn't necessary.
The Everonian people realized there wasn't much they could do about it so they mostly keep their mouths shut and their heads down. The Soviets at first tried to be quiet about "removing" outspoken members of the populace, but soon resorted to shows of force - using copious amounts of firepower in an over-the-top display of what happens to those who talk too much.
Despite this, there are several small resistance groups around the islands. They are (and this is where Radiosilence is much more expert than I am, as he thought all this up):
- Jerome 1 - this guy, only known by this name, is the popular hero. He and his men hide by day and make themselves a nuisance by night. He is genuinely motivated by a love for his homelend and the people recognize that. You end up joining his group and you see him as a real hero and a patriot, and he sees your usefulness - not only are you a patriot as well but only you can get the message to the world and bring NATO intervention. Somehow the Russians manage to find and kill him before this happens
- Jerome 2 - (Another resistance leader who prefers the alias.) He is much more power-hungry than Jerome 1. He hates everyone and has a small band of people who back him. They are militants as well, and want EVERYONE out of the country with the aim of returning it to its isolationist status. His goal is to take over the country by himself and he does not cooperate with the other Resistance groups, and in fact later on targets them.
- Jerome 3 - his is the more political group. they don't fight with rifles and bombs, but wage a political war through the people themselves. He's also the most dangerous. He makes a show of murdering Russian soldiers when he can (not in combat but when they're off-guard), but then is actually collaborating with the Council. His group looks as if it backs Jerome 2, but he secretly wants him dead. The long-term plan is to wait for NATO intervention, kill Jerome 2 (thus killing the Resistance movement completely since Jerome 1 would already be dead), and then let NATO troops get slaughtered. He would then become the Russians' pet for helping them defeat NATO and when they finally withdrew from the country, he would become the ruler.
So you join the first guy and start to blow things up and cause trouble, but this is when the element of time becomes important. The Russians, sick of all of this and wanting the resistance dead and gone for good, calls in one very disgruntled ex-Spetznaz colonel. He was severely wounded in Afghanistan and can no longer fight, but he is an incredible leader with a unit of veteran commandos fanatically devoted to him. EVERYONE is afraid of this guy. He's given the task of cleaning the place up, and that means coming after the Resistance in force.
His guys are fresh out of Afghanistan (that's where the time comes in) and have been kicking Afghan ass for some time now. They're more elite than elite, and their presence is very bad news for you.
When he gets there, he effectively becomes the leader of the country and clamps down even more on the citizens. He stops at nothing to get the job done, no matter who dies in the process.
Other stuff:
The Black Op - you meet this guy almost immediately. He's an SAS trooper who was inserted as the leader of a 4-man recon unit. They were tasked with gathering intel and reporting back, but they were compromised. All 3 of his teammates are dead and you find him hiding from the Russians in the same barn you end up fleeing to. He has no other choice but to stay there and he becomes Jerome 1's bodyguard and your good friend.
A pilot: (I don't know for sure when this guy comes into the story, I'll ask Radio) This guy used to be a Cessna pilot for the local "airline" - it really wasn't one but he flew people around as a civillian. He knows quite a bit about planes, especially military ones, because aviation is his passion. He also knows the islands very well, helping you stay hidden.
Taxi driver: (ditto the above) this guy is your black-market smuggler man. He knows where to "acquire" stuff for the resistance. He doesn't play a part in any of the action, as he still has his day job to attend to, but he has lots of information on almost everything you could ask for.
Told you it was a lot of material - and we haven't even gotten to the missions yet! But don't worry, we have a good idea of how it will go.
The first mission or two will be information-gathering missions - you will have to go to X or talk to man Y. So far you're not a problem as far as the Russians are concerned.
Then you flee the ambushed meeting and hide out in the barn, finding the SAS soldier. After that, a farmer brings you to the resistance and the story takes off from there.
*hopes Radiosilence shows up and clarifies some of this*
More to come, I suppose, later.