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_badman = _this select 0#startover_badman setcaptive false_morale = random 100 + 30#loop; Morale Negative? handshit _badman : goto "handsup"_damage = getdammage _badman_damage = _damage * 2_morale = _morale - _damage; Morale Boosts? handshit player : _morale = _morale + 3_damagep = getdammage player_damagep = _damagep * 2_morale = _morale + _damage? _morale < 1 : goto "handsup"~5goto "loop"#handsup_badman switchmove "FXWomanSur"_badman setcaptive true_morale2 = _morale2 + (player distance _badman)_morale2 > 1000 : goto "startover"~5goto "handsup"