class INQ_M4GrenadeLauncher
{
scopeWeapon=2;
scopeMagazine=2;
weaponType=1;
valueWeapon=2;
valueMagazine=2;
displayName="M4A1 w/M203";
model="\INQ_WeaponPack\M4\INQ_M4Grenadelauncher";
picture="\INQ_WeaponPack\Pics\w_m4grenadelauncher.paa";
uiPicture="\INQ_WeaponPack\Pics\igrenadier";
muzzles[]={"INQ_M4Muzzle","INQ_M203Muzzle"};
class INQ_M4Muzzle: INQ_M4
{
magazines[]={"INQ_M4Mag","M4"};
};
class INQ_M203Muzzle: GrenadeLauncher
{
displayName="$STR_DN_INQ_M203";
modelOptics="\INQ_WeaponPack\optics\inq_optika_m203";
magazines[]={"INQ_GrenadeW","GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"};
reloadMagazineSound[]={"\INQ_WeaponPack\Sounds\INQ_GrenadereloadW.wav",0.05,1};
};
canDrop=1;
};
class INQ_M4Scope: INQ_M4
{
model="\INQ_WeaponPack\M4\INQ_M4Scope";
modelOptics="\INQ_WeaponPack\optics\inq_optika_m4scope";
picture="\INQ_WeaponPack\Pics\w_m4scope.paa";
opticsZoomMin=0.080000;
opticsZoomMax=0.080000;
displayName="M4A1 Scope";
};
class INQ_M4Reflex: INQ_M4
{
model="\INQ_WeaponPack\M4\INQ_M4Reflex";
modelOptics="\INQ_WeaponPack\optics\inq_optika_m4reflex";
picture="\INQ_WeaponPack\Pics\w_m4reflex.paa";
displayName="M4A1 Reflex";
};
Class INQ_M4AIM: INQ_M4
opticsZoomMin=0.21;
opticsZoomMax=0.21;
cursor ="\INQ_WeaponPack\optics\empty.paa";
cursorAim ="\INQ_WeaponPack\optics\lrdot.paa";
model="\INQ_WeaponPack\M4\INQ_M4AIM";
modelOptics="\INQ_WeaponPack\optics\inq_optika_m14aimpoint";
picture="\INQ_WeaponPack\Pics\w_m4reflex.paa";
displayName="M4A1 Aimpoint";
};
Class INQ_M4GlACOG
scopeWeapon=2;
scopeMagazine=2;
weaponType=1;
valueWeapon=2
valueMagazine=2
displayName="M4/M203 ACOG"
opticsZoomMin=0.175;
opticsZoomMax=0.175;
cursor ="\INQ_WeaponPack\optics\empty.paa";
cursorAim ="\INQ_WeaponPack\optics\lrdot.paa";
model="\INQ_WeaponPack\M4\INQ_M4GlACOG";
modelOptics="\INQ_WeaponPack\optics\inq_optika_acog";
picture="\INQ_WeaponPack\Pics\w_m4grenadelauncher.paa";
uiPicture="\INQ_WeaponPack\Pics\igrenadier";
class INQ_M4Muzzle: INQ_M4
{
magazines[]={"INQ_M4Mag","M4"};
};
class INQ_M203Muzzle: GrenadeLauncher
{
displayName="$STR_DN_INQ_M203";
modelOptics="\INQ_WeaponPack\optics\inq_optika_m203";
magazines[]={"INQ_GrenadeW","GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYello"};
reloadMagazineSound[]={"INQ_WeaponPack\Sounds\INQ_GrenadereloadW.wav",0.05,1};
};
canDrop=1;
};
INQ_M4Aim, INQ_M4GlACOG, and INQ_M4GlAim are the weapons I have added.
Thanks for your help
George