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Author Topic: Trouble with Inquisitor "Make your Own M4"  (Read 1345 times)

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AnotherAZguy

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Trouble with Inquisitor "Make your Own M4"
« on: 19 Jul 2003, 04:52:38 »
Ok, I downloaded Inquisitors "make your own M4A1" pack and well I made three of them(M4 w/Aimpoint, M4/M203 with ACOG and Aimpoint). Well I put the information as best I could into the config.cpp and used the PBO Encryptor, yadda yadda, and I keep getting this error when I start up the game INQ_WEAPONPACK\CONFIG.CPP/CFG.WEAPONS.CLASS' : "I" ENCOUNTERED INSTEAD OF "=" Any help is appreciated. Here are the settings I have for the PBO Encryptor if that helps: LEFT UNCOMPRESSED are *.OGG; *.BIN; *.WSS; *.JPG

Thanks

George

Offline KTottE

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #1 on: 19 Jul 2003, 11:15:58 »
Either attach or paste the contents of your config.cpp in here, because that's where the problem is.

But from the sound of it, you've forgot a little "=" somewhere in the config.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

AnotherAZguy

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #2 on: 19 Jul 2003, 20:10:17 »
class INQ_M4GrenadeLauncher
   {
      scopeWeapon=2;
      scopeMagazine=2;
      weaponType=1;
      valueWeapon=2;
      valueMagazine=2;
      displayName="M4A1 w/M203";
      model="\INQ_WeaponPack\M4\INQ_M4Grenadelauncher";
      picture="\INQ_WeaponPack\Pics\w_m4grenadelauncher.paa";
      uiPicture="\INQ_WeaponPack\Pics\igrenadier";
      muzzles[]={"INQ_M4Muzzle","INQ_M203Muzzle"};
      class INQ_M4Muzzle: INQ_M4
      {
         magazines[]={"INQ_M4Mag","M4"};
      };
      class INQ_M203Muzzle: GrenadeLauncher
      {
         displayName="$STR_DN_INQ_M203";
         modelOptics="\INQ_WeaponPack\optics\inq_optika_m203";
         magazines[]={"INQ_GrenadeW","GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"};
         reloadMagazineSound[]={"\INQ_WeaponPack\Sounds\INQ_GrenadereloadW.wav",0.05,1};
      };
      canDrop=1;
   };
   class INQ_M4Scope: INQ_M4
   {
      model="\INQ_WeaponPack\M4\INQ_M4Scope";
      modelOptics="\INQ_WeaponPack\optics\inq_optika_m4scope";
      picture="\INQ_WeaponPack\Pics\w_m4scope.paa";
      opticsZoomMin=0.080000;
      opticsZoomMax=0.080000;
      displayName="M4A1 Scope";
   };
   class INQ_M4Reflex: INQ_M4
   {
      model="\INQ_WeaponPack\M4\INQ_M4Reflex";
      modelOptics="\INQ_WeaponPack\optics\inq_optika_m4reflex";
      picture="\INQ_WeaponPack\Pics\w_m4reflex.paa";
      displayName="M4A1 Reflex";
   };
   Class INQ_M4AIM: INQ_M4

      opticsZoomMin=0.21;
      opticsZoomMax=0.21;
      cursor ="\INQ_WeaponPack\optics\empty.paa";
      cursorAim ="\INQ_WeaponPack\optics\lrdot.paa";
      model="\INQ_WeaponPack\M4\INQ_M4AIM";
      modelOptics="\INQ_WeaponPack\optics\inq_optika_m14aimpoint";
      picture="\INQ_WeaponPack\Pics\w_m4reflex.paa";
      displayName="M4A1 Aimpoint";
   };
   Class INQ_M4GlACOG

      scopeWeapon=2;
      scopeMagazine=2;
      weaponType=1;
      valueWeapon=2
      valueMagazine=2
      displayName="M4/M203 ACOG"      
      opticsZoomMin=0.175;
      opticsZoomMax=0.175;
      cursor ="\INQ_WeaponPack\optics\empty.paa";
      cursorAim ="\INQ_WeaponPack\optics\lrdot.paa";
      model="\INQ_WeaponPack\M4\INQ_M4GlACOG";
      modelOptics="\INQ_WeaponPack\optics\inq_optika_acog";
      picture="\INQ_WeaponPack\Pics\w_m4grenadelauncher.paa";
      uiPicture="\INQ_WeaponPack\Pics\igrenadier";
      class INQ_M4Muzzle: INQ_M4
      {
         magazines[]={"INQ_M4Mag","M4"};
      };
      class INQ_M203Muzzle: GrenadeLauncher
      {
         displayName="$STR_DN_INQ_M203";
         modelOptics="\INQ_WeaponPack\optics\inq_optika_m203";
         magazines[]={"INQ_GrenadeW","GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYello"};
         reloadMagazineSound[]={"INQ_WeaponPack\Sounds\INQ_GrenadereloadW.wav",0.05,1};
      };
      canDrop=1;
   };
INQ_M4Aim, INQ_M4GlACOG, and INQ_M4GlAim are the weapons I have added.

Thanks for your help

George
« Last Edit: 19 Jul 2003, 20:13:05 by AnotherAZguy »

Offline andersson

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #3 on: 28 Sep 2003, 12:56:18 »
I have another INQ_makeyourownm4 question.

IÂ'm trying to make a silenced M4 with grenadelauncher (the one in the inq_weaponpack doesnt have a normal magazine).

Everything is fine but when I try to use the grenadelauncher optics the background is green.

This is the m4/m203 part of the config:

Quote
class INQ_M4GrenadeLauncher_SD
   {
      scopeWeapon=2;
      scopeMagazine=2;
      weaponType=1;
      valueWeapon=2;
      valueMagazine=2;
      uiPicture="\INQ_WeaponPack\Pics\igrenadier";
      displayName="M4A1 SD M203";
      model="\INQ_CONST\INQ_M4GrenadeLauncherSD";
      picture="\INQ_WeaponPack\Pics\w_m4grenadelaunchersd.paa";
      muzzles[]={"INQ_M4SDMuzzle","INQ_M203Muzzle"};
      class INQ_M4SDMuzzle: INQ_M4SDCmag
      {
         magazines[]={"INQ_M4SDCmag","JAM_W556_30SDmag","JAM_W556_20SDmag"};
      };
      class INQ_M203Muzzle: GrenadeLauncher
      {
         displayName="$STR_DN_INQ_M203";
         modelOptics="\INQ_WeaponPack\optics\inq_optika_m203";
         magazines[]={"JAM_M433grenade","INQ_GrenadeW","GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"};
         reloadMagazineSound[]={"\INQ_WeaponPack\Sounds\INQ_GrenadereloadW.wav",0.05,1};
      };
   };

As you can see (?)  I use the optics from the inq_weaponpack (modelOptics="\INQ_WeaponPack\optics\inq_optika_m203";)

Help?

AnotherAZguy

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #4 on: 29 Sep 2003, 13:55:22 »
Yeah, I am still trying to figure that out myself.

George

AnotherAZguy

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #5 on: 30 Sep 2003, 09:46:15 »
I have finally figured it out. THanks for all those that have answered my questions over time.

George

Offline andersson

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #6 on: 30 Sep 2003, 18:34:23 »
Can you give me the answer? :)

AnotherAZguy

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #7 on: 01 Oct 2003, 01:27:50 »
Yeah, you have to add some points in the fire geometry in order for the game to recognize where the start and end of the grenade launchers barrel is. Open up your M4/M203 model in O2 and on the top right you will see the box with your lods, one of them should say MEMORY, double click on that, and you will see the about 4 points. One point is at the end of the barrel, another at the begining and two are next to each other where your ejection port would be. What you want to do is create two more points, one for the front of the M203 barrel, and another point at the back of the 203, near the trigger of the GL. The point at the front of the 203 should be named USTI GRANATOMETU, and the one at the rear should be named KONEC GRANATOMETU. Save  your P3D and it should now work properly.

George

Offline andersson

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Re:Trouble with Inquisitor "Make your Own M4"
« Reply #8 on: 01 Oct 2003, 10:58:14 »
Great!!

Thank you for finding and giving the answer :)