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I have it...and while not technically possible to accomplish it would require alot better math than I have I think.. the thing is that any .p3d has a single armor value for the entire thing no matter how many parts there are.. that's why you can't damage only certain limbs/parts of buildings etc... but when the total armor value is met the entire thing destroys.. so my initial thought to make a target with the center hollowed out and then add all the parts was a little off..... what it would require would be a single , hollowed out target that had a real high armor value (which i have by the way) and then another, single small piece with low armor value that would represent a single piece of target to get punched out. then you would need to figure out some complicated setpos or camcreate math for every single piece to stack them into position when the mission started... So..... The math part is what's got me.... and once Asmodeus, LCD and I started making OFP's first fully functional submarine everything else besides my island fell to the side for now.. we expect to be finished with the submarine in the next two weeks or so , and then will be looking at what's next on our projects list... i know we have a helicopter project upcoming , but I'll mention the target idea to LCD when he gets back from Cuba in about three weeks or so ... unless you know someone who can figure out the problem.. or want to tackle it yourself ... I know it's possible.. just a pain in the kinda like the submarine come to think of it.. lol