Yeah, those guard waypoints can do alot.. I've seen it first hand also...
*Case in point.... I was assaulting a town which had three M2's in strategic positions. I had my trusty PSG-1 Camo in hand (silenced sniper rifle) and began turning the gunner's heads into a fine red mist :gunman: :tomato:
So.. as I removed the gunners, without letting my presence be known, any of the other soldiers that noticed the M2 was now empty would go ahead and get in and take over for the dead guy.....
Now this is a side effect of using a Guard waypoint also it seems.....
Also.. I think realism can be accomplished through scripting.. you would just have to devise a large set of conditions, and then the result of that condition being met....
There are alot of scripts out there that do their part towards accomplishing this.. such as a reinforcement script... But why not combine a whole bunch of them together.. creating one unified AI script that could be used no matter the mission....
I'd like to see also, the ability to decide whether or not to retreat on foot, or load into vehicles and bug out by the AI..
or how about a script that makes it where when an AI unit gets wounded he seeks out the nearest medic, or field hospital and heals himself.... It seems to me that in the heat of a battle I don't have the time to command my wounded to seek out the medic. Better yet, why not have the medic automatically seek out the wounded as would happen in reality.... I think there is even a sound for that isn't there? something like "I've been hit"
This is something that could be easily reproduced I think.
The knows about command would definately come into play here as well...
Anyways.. enough of my rant... but I would like to see a large AI script implemented that does some of these things at least
:toocool: