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Lt.Shitkilla

  • Guest
Configs...
« on: 27 Sep 2003, 13:21:41 »
If someone is kind enough, could they plz give me config files for: a rocket launcher like an LAW, a handgun like the Beretta and a rifle with an underbarrel grenade launcher..

Thnx in advance

These will be created for The Bloody Days MOD, and you will be given recognition for the help.

Also, i am in need of a texturer for my addons and the Bloody Days MOD. (sorry but I just had to post a request in here)

Lt. Shitkilla

Anmac

  • Guest
Re:Configs...
« Reply #1 on: 27 Sep 2003, 14:28:06 »
LAW

Code: [Select]
class LAW: AT3 // soldier RPG
   {
      hit=500;indirectHit=150;indirectHitRange=2.5;
      minRange=20;minRangeProbab=0.50;
      midRange=75;midRangeProbab=0.95;
      maxRange=250;maxRangeProbab=0.10;
      model=LAW;
      simulation=shotRocket;
      simulationStep=0.05;
      cost=5000;
      soundHit[]={Explosions\explosion_at3,db30,1};
      soundFly[]={objects\noise,db-80,4};
      maxSpeed=350;
      irLock=true; // no lock on soldier
      manualControl=true;
      maxControlRange=0; // max range for manual control

      initTime=0;
      thrustTime=0.2;
      thrust=2000;
      maneuvrability=0;
   };
   class RPG: LAW // soldier RPG
   {
      model=RPG;
   };



M203

Code: [Select]
class M16GrenadeLauncher
   {
      //--
      scopeWeapon = public;
      scopeMagazine = private;

      weaponType = WeaponSlotPrimary;

      valueWeapon = 2;
      valueMagazine = 2;

      displayName = $STR_DN_M16_GRENADE;
      model="m16_granatomet_proxy";
      picture="";
      uiPicture = igrenadier;

      muzzles[] = {M16Muzzle, M203Muzzle};
      class M16Muzzle : M16
      {
         magazines[] = {M16};
      };
      class M203Muzzle : GrenadeLauncher
      {
         displayName=$STR_DN_M203;
         sound[]={weapons\M16GrenadeLaunch, db-70,1};
         magazines[] = {GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow};
         //optics = true;

         //opticsZoomMin=0.40;
         //opticsZoomMax=0.40;

         //modelOptics="optika_m16_granatomet";
      }

      canDrop = true;
   };



Handgun

Code: [Select]
class CfgWeapons
{
   class Default {};
   class MGun: Default {};
   class Riffle: MGun {};
   class HandGunBase: Riffle {};
   class KEGsw44mBase: HandGunBase
   {   
      access=2;
      scopeWeapon=0;
      scopeMagazine=0;
      
      aiRateOfFire=0.900000;
      aiRateOfFireDistance=50
            
      model="\KEGsw44m\KEGsw44m";
      modelOptics="\KEGsw629c\optics_sw66";
      picture="\KEGsw44m\gear1.paa";   
      displayName="S&W .44 Magnum";
      displayNameMagazine="S&W .44 Magnum Magazine";
      shortNameMagazine="SW .44 Mag";
      count=6;
      weaponType=2;
      magazineType=32;
      reloadTime=0.30000;
      magazineReloadTime=6;
      autoReload=0;
      soundContinuous=0;
      sound[]={"\KEGsw44m\shot.wav",0.141623,0.85000};
      drySound[]={"\KEGsw44m\dry.wav",0.008162,0.9};
      reloadMagazineSound[]={"\KEGsw44m\reload.wav",0.004623,0.800000};
      magazines[]={"KEGsw44mMag","KEGharryMag"};
      recoil="KEGRevolver3Recoil";   
      backgroundReload=0;
      burst=1
      multiplier=1
      autoFire=0
      initSpeed=490;
      dispersion=0.002400;         
      
      ammo="KEGrev44Ammo";
      
      revolving="mag";
      revolvingAxis="mag_ax";
   };
};


Note - Handgun config by Kegetys

Lt.Shitkilla

  • Guest
Re:Configs...
« Reply #2 on: 28 Sep 2003, 14:35:24 »
Thanks so much Anmac, i wil give you and kegetys credit, if anyone else wants to add anything, feel free

Lt. Shitkilla

Anmac

  • Guest
Re:Configs...
« Reply #3 on: 28 Sep 2003, 15:06:32 »
lol... the other two are by BIS.

 ;)