Home   Help Search Login Register  

Author Topic: Fleeing  (Read 795 times)

0 Members and 2 Guests are viewing this topic.

TrackenHit

  • Guest
Fleeing
« on: 27 Sep 2003, 01:55:04 »
Ok, so using this:

Unit_name allowfleeing 0

Will stop a unit or group from fleeing. THough my question is how can I change this so that instead of using a Unit or group, I could perhaps declare the entire side, such as WEST or EAST in place of the unit/group.

I tried

WEST allowfleeing 0, but it gave me an error. Does anyone know of any good ways to get around this?

deaddog

  • Guest
Re:Fleeing
« Reply #1 on: 27 Sep 2003, 02:28:03 »
Create a trigger large enough to cover all of your units.  Make it an East present or whatever side you want.  In the activation field type:

{_x allowfleeing 0} foreach thislist

TrackenHit

  • Guest
Re:Fleeing
« Reply #2 on: 27 Sep 2003, 02:45:18 »
It worked! Thx, though I had to change it to this:

"_x allowfleeing 0" foreach thislist