Home   Help Search Login Register  

Author Topic: Mine Clearing  (Read 563 times)

0 Members and 1 Guest are viewing this topic.

calm_terror

  • Guest
Mine Clearing
« on: 27 Sep 2003, 19:43:00 »
How can I get an AI to autoDisable and clear a Mine field?

Kaliyuga

  • Guest
Re:Mine Clearing
« Reply #1 on: 27 Sep 2003, 21:35:30 »
take a look at this thread:

starting with the sixth post down on the page ;)
http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=9376;start=30

calm_terror

  • Guest
Re:Mine Clearing
« Reply #2 on: 28 Sep 2003, 12:52:39 »
does not help me cuz I need to remove preplaced mine field.

Kaliyuga

  • Guest
Re:Mine Clearing
« Reply #3 on: 28 Sep 2003, 17:22:31 »
 
Quote
AFAIK you can't have soldiers pick up pre-placed mines (mines placed in the editor) because you need the person who laid the mine down

 Then I would suggest naming your mines and making some script that makes your AI "engineers"  walk to them.. and then the mines are setpositioned to some other spot on the island.

 That would be about the only way to do this that I can see based on your wanting to use pre-placed mines from the editor

calm_terror

  • Guest
Re:Mine Clearing
« Reply #4 on: 28 Sep 2003, 21:41:09 »
well crap. cuz i don't need him to pick them up just to disarm them..

Kaliyuga

  • Guest
Re:Mine Clearing
« Reply #5 on: 28 Sep 2003, 21:44:39 »
 you can still try what Sui  had to say in that thread to see if it works for you:



Quote
Just note that the syntax:

unit action ["DEACTIVATE MINE"]

Will work provided the unit is at the position of the mine.

Something else to note... engineers can deactivate and take any mines they like... probably because they're engineers

Everyone else can only muck about with mines they've places themselves
Quote
« Last Edit: 28 Sep 2003, 21:44:54 by Kaliyuga »