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Author Topic: Weapon carring  (Read 1111 times)

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Offline KJAM

  • Contributing Member
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  • Why Me, Whats it For?
    • Nightstalker mod
Re:Weapon carring
« Reply #1 on: 26 Sep 2003, 22:20:14 »
the only way to do it is making custom animations

GrimMonkey

  • Guest
Re:Weapon carring
« Reply #2 on: 27 Sep 2003, 01:06:16 »
Heyyyyyyyy...

I was going to ask that >:(.

*Shifts away and mutters something about crooked judicial system*

S'all right, now you did the work, ha! http://www.gamespot.com/ps2/action/metalgearsolid3/screens.html?page=18

Can someone do this one too?


Beware the GrimMonkey

OFP-SpecOps

  • Guest
Re:Weapon carring
« Reply #3 on: 28 Sep 2003, 01:46:59 »
There are some good custom animation scripts that will do a variety of stances including at least one or two you requested. Where to find them? Sorry I can't remember where they were posted but a search for "custom animations" may get results.

GrimMonkey

  • Guest
Re:Weapon carring
« Reply #4 on: 28 Sep 2003, 01:55:28 »
Yes, I already have them,
http://www.ofpnews.info/ofp/modules/mydownloads/viewcat.php?cid=37
(Custom Animation Pack with Rappel)

What I want is some of these posistions while walking.


Beware of the GrimMonkey

Beware the GrimMonkey ;)
« Last Edit: 28 Sep 2003, 01:59:20 by GrimMonkey »