Does anyone know a script which makes anyone come into a trigger disappear (using deleteVehicle, perhaps?)?
Thanks .
:-\ I'm not sure if ya can delete EVERYTHING (using a repeated trigger) that walks into a trigger.
At least to my knowledge, those triggers tend to create an array of THE FIRST detected objects/units within that trigger's radius. And when ya want 'em to do it again, it just doesn't happen (off course, yer own CPU can be part of this problem too, hehe, especially if its a large trigger radius).
uuum, I DID manage to constantly respawn some stuff when a unit walked into a repeated trigg once, so maybe it does work after all - dunno, I never really got as deep into those triggers and their wicked ways as first planned.
Deleting stuff seems to be the thing that the OFP game engine doesn't like to do.
You COULD try it using a script, if that's not too overwhelming, m8
1. make a trigger, name it "T1" (in its NAME field) and place it on the hotspot.
2. execute the script (read the tutes if yer new to scripting) and let it count, create and delete the array - repeatedly.
hope it works!