Just an idea....what if you attached a fired event to a Shilka & every time it shot, you nearestObject grabbed the "bullet" and deleted it, then in its place you camCreate the bullet and send it on its way. Only one client would of course see this in multiplayer...but if the camCreated bullet hits anything, it will take damage. Would this reduce lag when a Shilka opens up on enemies?? Or would it require too much processing power?
Thoughts?
Doolittle