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Author Topic: Parachute  (Read 622 times)

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Offline Killzone

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Parachute
« on: 19 Sep 2003, 22:12:19 »
Hi all

2 questions

Does anyone know how I would create parachutes floating down from the sky (say about 200 ft) I know about the createvehicle (I am assuming I would use this) I just dont know how to have the parachute created in the air. yes I understand the parachute would be empty. ;)

The only createvehicle command I know is this:

Para ="parachute" createvehicle getpos A

I am not even sure the createvehicle command is what I want in this situation

Also is parachute the name the game uses to identify a parachute?


Thanks for the help  ;D
"Everyone dies so deal with it and move on"

                                                      ME

Splintercell

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Re:Parachute
« Reply #1 on: 19 Sep 2003, 23:13:44 »
turn on advanced and look in empty-air look look parachute and use a setpos syntax

Offline MI_Fred

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Re:Parachute
« Reply #2 on: 19 Sep 2003, 23:19:41 »
You don't want to use createVehicle, as weird as it is, since it should be a vehicle you can get into. Or I can create it with camCreate with more ease.

_chute = "Parachute" camCreate [_x,_y,100]

That would camCreate it at 100m in air. _x & _y would be for example
_x = getPos player select 0
_y = getPos player select 1
which you need to write in a script before that creation.

There are ofcourse ParachuteE and G for guerilla but there's no difference.
There's gooks over there, there's mines over there, and watch out those goddamn monkeys talk, I'll bite ya.

Offline dmakatra

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Re:Parachute
« Reply #3 on: 19 Sep 2003, 23:53:47 »
Or, you could make an empty para, and put this in the init field:

this setpos [(getpos this select 0), (getpos this select 1), X]

Where X is the height, then simply moveindriver the one who are going to sit in the para.

:beat: *Gets Shot* :beat: