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Author Topic: Text colour in editor cutscenes  (Read 632 times)

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Offline The-Architect

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Text colour in editor cutscenes
« on: 16 Sep 2003, 14:30:38 »
Is there any way I can manipulate the text in the editor cutscenes titletext  (ie. triggers?)
I know you can do it in a description.ext or summit but the tut on it is far too advanced for little old me.

Please help.
« Last Edit: 16 Sep 2003, 14:35:48 by The-Architect »
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Knut Erik

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Re:Text colour in editor cutscenes
« Reply #1 on: 16 Sep 2003, 15:02:55 »
You must define new text in the description.ext file  :-\

It is not THAT hard ... I thing there are some tutes about it..
Good luck  ;)

Offline macguba

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Re:Text colour in editor cutscenes
« Reply #2 on: 16 Sep 2003, 19:44:10 »
Yes.    Xenofanes font text tute.   I think.   In the Ed Depot anyway.
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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Re:Text colour in editor cutscenes
« Reply #3 on: 16 Sep 2003, 20:09:28 »
Xenoface's tute uses the description way I think.

*Gets Shot*

Offline The-Architect

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Re:Text colour in editor cutscenes
« Reply #4 on: 19 Sep 2003, 18:56:38 »
Is there no way to do it in the init field?
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline dmakatra

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Re:Text colour in editor cutscenes
« Reply #5 on: 19 Sep 2003, 19:05:31 »
Nope.

Hey, wasn't LCD who had this smily before? Well I found it:


:beat: *Gets Shot* :beat:

EDIT: Lol,

Looks like I got my own smiley site as well now!

EDIT 2: Found yer smiley as well Winters!
« Last Edit: 19 Sep 2003, 19:10:30 by The real Armstrong »