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Author Topic: Artilleray Size  (Read 693 times)

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VipNatePimp

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Artilleray Size
« on: 18 Sep 2003, 03:18:17 »
I downloaded a artillery script that told me how to use and end arterllery strikes. I figered everything out, expect the sive of the bomb or explosion. I would like to have the artillery strike bombs be as big as a greande, not a sabot gun-fire... how would I do this?

Offline Artak

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Re:Artilleray Size
« Reply #1 on: 18 Sep 2003, 07:17:53 »
Post the script here please?

There should be a line somewhere telling the ammo string name to the creation command.

maybe a line like:

_bomb = "shell120" camcreate...

or in the begining
_shell = "shell120"
and later
_bomb = _shell camcreate...

or maybe even
_shell = _this select 5
or something


anyhow you need to replace the "shell120" or what ever type of ammo it has now to grenade or to what ever you'd prefer.
Not all is lost.

VipNatePimp

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Re:Artilleray Size
« Reply #2 on: 18 Sep 2003, 16:29:45 »
I used this script.... http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_2
Area Barrage With Real Shells Greg Sheka

So I can replace Shell120 with Heat120 or Greade120?
What is the 120 for though. Do you know what Codemasters used for thier shells in the Red Hammer campaign. The mission where you take a group of men in a Ural to an enemy pennisula to destoy 3 shilkas so that friendly Bombers can destory the enemy artillery ship. They used very small bombs.

Thanks

Drozdov

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Re:Artilleray Size
« Reply #3 on: 18 Sep 2003, 16:53:45 »
Hello there Pimp :)

Well, the number '120' refers to the size of the shell (it might be length or diameter, not sure). A 'HEAT120' would be the Sabot shell of a T72 (I've found that when it says HEAT it actually means SABOT; a HEAT shell is simply called 'SHELL'), whereas a 'SHELL125' is the HEAT shell of a T80 or Abrams. If you wish to use a small shell go for a 'HEAT/SHELL73' which is the ammo for a BMP. The other valid value is '105', for the M60 and T55. The size is only relevant for Tank shells; typing "grenade120" wont work. Just use "grenade" or "handgrenade" or "vodkabottles" as you desire...

Offline dmakatra

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Re:Artilleray Size
« Reply #4 on: 18 Sep 2003, 18:17:04 »
Codemasters didn't use any shells or bombs in the Red Hammer campaign. They used small smoke bombs that actually didn't make any damage.

:beat: *Gets Shot* :beat:

Offline Artak

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Re:Artilleray Size
« Reply #5 on: 18 Sep 2003, 22:22:03 »
umm.. eh..?

@VipNatePimp

I know the mission you're talking about. But haven't played it in more than a year or so..

You should read the readme file which comes with the .zip. It's almost the most excellent readme.txt I've seen to be distributed with a script.

The 120 refers to the size of the shell. For example Bmp fires 73mm shells and a T80 tank fires 125mm shells.
So if the script has for example  shell120   in it you can replace it with  shell73.. or grenade.. or laserguidedbomb if you want to.
There's a list of string names of weapons and ammo in the editors depot. Search for it. Here are a few of them:

Shell73  
Heat73  
Gun73  
Shell105  
Heat105  
Gun105  
Shell120  
Heat120  
Gun120  
Shell125  
Heat125  
Gun125

To use a small explosion try either  'mortar'  or  'grenade'.


@Drozlov

As I understand it the size is the diameter of the shell in millimeters.
A Heat120 would be a high explosion shell of 120mm diameter, and Shell120 would be a 'Sabot', high impact shell, in lack of better words.
Not all is lost.

Drozdov

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Re:Artilleray Size
« Reply #6 on: 18 Sep 2003, 22:46:58 »
Yeh, I thought it would be diameter; it usually is. 12.5 cm diameter is a b-i-i-i-i-i-g shell... :o

VipNatePimp

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Re:Artilleray Size
« Reply #7 on: 19 Sep 2003, 03:38:50 »
Ok thanx Ill try that