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Author Topic: Onscreen HINT Time limit?  (Read 603 times)

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Mr.BoDean

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Onscreen HINT Time limit?
« on: 19 Sep 2003, 04:04:29 »
I'm using a triggered hint to let a player know he is going out of bounds. But is there a way to limit the time that hint is onscreen? Sometimes it seems like it's just on there way too long.  ::)

Here is what I'm using:

TRIGGER-
West Present
Repeatedly

CONDITION: this

ON ACTIVATION:hint format["UH-OH! %1 is entering a KILL ZONE!!\nTurn around or die.", name (thislist select 0)]



Thanks!  8)


Offline SickSidewinder

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Re:Onscreen HINT Time limit?
« Reply #1 on: 19 Sep 2003, 04:41:51 »
that would be nice, but i think the display time is hard coded into the game
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call Marge.
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Mr.BoDean

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Re:Onscreen HINT Time limit?
« Reply #2 on: 19 Sep 2003, 20:50:16 »
that would be nice, but i think the display time is hard coded into the game

Hmm, really? And noone has figured out a way to temporarily uncode it?   8)     :-\