Well without getting to fancy you can do the following...
Example Idea: CrudeSet Up1. Create an empty MH-60 (Name: helo1)
2. Create a pilot (Name: Man1)
3. Create a gunner (Name: Man2)
In the Initialization line of man1 place this...
man1 MoveInDriver helo1In the Initialization line of man2 place this...
man2 MoveInGunner helo14. Create a group (Name: grp1)
Mission CreationMH601. Create a
Move waypoint
2. Create a
Transport Unload waypoint
3. Create a
Load waypoint
4. Create a
Move waypoint
Man21. Create a
Get Out waypoint (sync: Transport Unload)
2. Create a
Hold waypoint
3. Create a
Get In waypoint (sync: Load)
Grp11. Create a
Move waypoint
2. Create a
Get In waypoint (sync: Load)
Triggers/Waypoints1. For the helo you could place the
Transport Unload and
Load waypoints right on top of each other to prevent the helo from moving too much.
2. Your man2 is now stuck in a hold position so to get him to get back into the helo you will have to use a Switch Trigger to be set off by grp1 once they start to board the chopper... he will then load and the helo will fly away.
ConclusionThere are so many ways you can do this scenario... some are very crude and unrealistic ways due to the game engine as described above and then you can get really fancy by using Switch Triggers, SetPos and FlyInHeight commands which take a bit longer to set up but in the end it is worth it to the mission player.You also want to play with animations and unit behavior to make it look like he is supporting the landing site.
All these types of scenarios have been asked about on the forums before do some quick searches and you will find all that you are searching for... Also you should check out SnYpir's "Quick Helicopter Landings" script located in the
Editors Depot.
Have fun and hope this gives you some ideas ;D