It's about the COCdiver. My mission starts with an ingame-intro where the player starts in a cessna (moveincargo). When the camera's destroyed the goggles are hanging in front of my eyes.
I know, this problem can be solved with :
Ap animate ["goggles",1]
...before he enters a vehicle, but
it doesn't work with moveincargo. How can I solve it? I want to keep the AP moveincargo plane...
Is there a way to remove the goggles when he's in the vehicle and add it again when he's out?