there are some recent discussions somewhere around on how to hide waypoints. i'm not sure if it can be done very easily.
Well i was just playing around with it, and here we go:
Waypoint will disappear if: it's the last waypoint and it's
type is MOVE, and the unit has reached it.
So using switch triggers and setwppos command will do the
job here.
I've created a small example, using two radio-triggers to
show/hide waypoints.
Radio-Alpha will hide the waypoints, while Radio-Bravo will
reactivate them.
The first time you start the mish, it will say: wait for others,
but that's not a bug, that's just because i didn't really want
to put in too much effort in this small sample
~S~ CD