This is one nasty little headache! I've been messing with sound effects and just when I think I've got it Some obscure pain in ass issue pops up and I haven't got a clue.
The attached sample mission has two sound effects. They were both converted identically. One will play and the other won't. The description.ext is as follows.
class CfgSounds
{
sounds[] = {FX1, FX2};
class FX1
{
name = "FX1";
sound[] = {"FX1.ogg", db+80, 1.0};
titles[] = {};
};
class FX2
{
name = "FX2";
sound[] = {"FX2.ogg", db+80, 1.0};
titles[] = {};
};
};
I think the problem has to be in the sound file itself but I've been over it 20 times and can't see anything wrong.
Thanks!!!