Home   Help Search Login Register  

Author Topic: Flamethrower Units  (Read 1908 times)

0 Members and 1 Guest are viewing this topic.

Offline Arctic

  • Members
  • *
  • In Utero
Flamethrower Units
« on: 25 Aug 2002, 00:42:18 »
 ;) A flamethrower unit would rock. It could even go with the WW2 addon.

I don't know how you would get the flames, but maybe someone could create an HE shell that would ge bigger as it went farther from the gun.

Marksman

  • Guest
Re:Flamethrower Units
« Reply #1 on: 25 Aug 2002, 00:45:51 »
One has been made, i'm not quite sure by who though.

I think i might still have the pbo somewhere, i'll have a look around....  :-\

Marksman

Jimmy_james

  • Guest
Re:Flamethrower Units
« Reply #2 on: 25 Aug 2002, 01:21:24 »
yeah you gotta put loadsa sqm and stuff all over the place

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Flamethrower Units
« Reply #3 on: 25 Aug 2002, 01:28:35 »
sqs...

sqm is the mission file - but yeah it needs scripts because it doesnt actually fire projectiles or explode so the script kills the unit, not the fire.
Proud Member of the Volunteer Commando Battalion

Offline RT-SuperTron

  • Members
  • *
  • Prey...you will be
Re:Flamethrower Units
« Reply #4 on: 25 Aug 2002, 23:56:12 »
« Last Edit: 25 Aug 2002, 23:56:45 by RT-SuperTron »
+- PAIN IS YOUR FRIEND, IT WILL REMIND YOU THAT YOU ARE ALIVE -+