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Author Topic: Single player radio  (Read 423 times)

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Offline The-Architect

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Single player radio
« on: 10 Sep 2003, 21:09:31 »
How do i make it so that only my player can use the radio. somehow my guy is moving thru the waypoint which activates the radio message without me tell ing him to (yesgoahead = 1). The first bit of the radio isn't there (the bit where i call support) but the second bit is (where unit answers).
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline macguba

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Re:Single player radio
« Reply #1 on: 10 Sep 2003, 22:18:37 »
In general, you shouldn't use waypoints to make things happen.     For example, if a radio message is supposed to appear when an AI unit gets to a particular waypoint, what happens if the AI unit gets killed?   Or stuck in a small space somewhere?

Use a trigger to make your radio messages appear.   In order to test if the radio messages are appearing correctly, you can temporarily set the condition field of the trigger to true.
Plenty of reviewed ArmA missions for you to play

Offline The-Architect

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Re:Single player radio
« Reply #2 on: 11 Sep 2003, 22:48:23 »
I found the answer.
I had two different units with yesgoahead = 1. I changed one of them to yesdomove which fixed the problem. I also made a trigger for the sound. Cheers.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."