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Author Topic: My "Hello" Post (and "snYpe please read")  (Read 1161 times)

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Cctoide

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My "Hello" Post (and "snYpe please read")
« on: 10 Sep 2003, 18:52:35 »
Hey, I finally registered here after about three months of dealing with OFP.

I've made tons of missions until now but they weren't for real. No scripts or such.
Now I decided to get serious. I'm making a mission where the player commands a company/platoon/whatever on an assault to Dourdan and then La Trinite.

I am using snYpe's "Operation Axe-point" as a template for description.ext  and the STRM thingamabob... also the intro sqt/sqz/sqm or the other thingy that intros you ,..... er..

I'd like to know if snYpir would let me use his missions files ('cept the scripts) to use as a template for my mission, "Operation Awakening".

I have about 50 MB of tuts, from people like Lusty to snype to MrBigBadwhatevear.

However when I take a look at some of Axe-point's scripts I oftenly quit because... well... I look at somthin like:
"
;This is a very simple thing to do....
and then....

_toto = _this select 0
_mama = _this select 1
_rgt = (getPos_) select 3
_peepx (getPos_ count _maniac) select 4
_peepY (getPos_ count _nst6) select 5
_peepz (getPos_ count _totoflies) select 6

_camy ActorSelect_ getPos count _oyz select 7
_camz ActorDance _theboogiewoogiedance

#grandmasnook

actor GetPos (aP AND mommy AND toto)
? actor = Pos_Kansas : toto ow ow
....


I understand how to make a basic script like

_msg = _this select 0
_type = _this select 1
_time = _this select 2

Titletext (_msg, _type, _time)

exit


and many other things, but then looking at description.ext and STRM and TOOT and sqm sqs tot moanos yes do sarge axe helçllo fesh bakedd cookies and select 2435 and get pos yzt 247, 2934, 23

and i just get  plain scared at what it takes... then I think of going to ofpec and ask for help, but since the general rule is see the tuts I'm thinkin "noone willl help me"


but, if someone wants to help, if snypir isn't anymore in france?....  ???

 :-X  :P :'(

PS: I have ver 1.46 and i'd like to keep it please

Cctoide

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Re:My "Hello" Post (and "snYpe please read")
« Reply #1 on: 10 Sep 2003, 21:23:00 »
... :-\

Offline Artak

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Re:My "Hello" Post (and "snYpe please read")
« Reply #2 on: 10 Sep 2003, 22:03:19 »
Welcome to the forums Cctoide  :wave:
Not all is lost.

Cctoide

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Re:My "Hello" Post (and "snYpe please read")
« Reply #3 on: 10 Sep 2003, 22:19:26 »
Thank yous... finally someone answers...

Anyone else, please?

Update: after changing a character in my description.ext file it quits with

OPERATIONFLASHPOINT.exe has caused an error in OPERATIONFLASHPOINT.exe and will now close.

when I try to preview it.

Bye bye Operation Awakening. :'( :-\

Offline macguba

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Re:My "Hello" Post (and "snYpe please read")
« Reply #4 on: 10 Sep 2003, 22:26:43 »
Ah ha!   When I tried to answer you before you'd solved the topic, which locks it, but now it's open again.

Anway, snYpir will not mind if you use his files as templates.    Just put a note thanking him in your readme.   Operation Axe Point is not a simple mission, so don't worry if you don't understand everything in it.

You could download the Tutorial Mission from the Ed Depot - Getting Started.    It's more straightforward and was specifically designed to provide a "mission template".

What particular problems are you struggling with at the moment?    We need to know exactly what you are trying to do, what you did and what went wrong.    There are lots of people here who will be very happy to help you. ;)    All we ask is that use the resources of OFPEC - the tutes, FAQ, forum search function first.   If you can't find what you need then post a question by all means.
Plenty of reviewed ArmA missions for you to play

Offline mcnorth

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Re:My "Hello" Post (and "snYpe please read")
« Reply #5 on: 11 Sep 2003, 10:18:51 »
Another thing you can try when you've identified a specific problem is post a sample mission. Something real simple that represents your problem will go a long way toward showing what you're up against.

Cctoide

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Re:My "Hello" Post (and "snYpe please read")
« Reply #6 on: 11 Sep 2003, 14:16:09 »
Hey, thanks dude...
I feel all warm and fuzzy knowing that you (plural) are behind me.

I'd like, if you don't mind, to know what these are for:

"stringtable.csv" (Axe-point, snYpir)
"
LANGUAGE,English,Comment

STRM_nothing, " ",

STRM_d1conv1, "Lt Hawker: The jeep will drop you boys off at your squads. Good luck.",
STRM_d1conv2, "Axe: Thank you, sir.",

STRM_d2conv1, "Sgt Jones: Welcome back to the platoon, Axe. You missed a hell of a fight this morning.",
STRM_d2conv2, "Axe: Yeah, I wish I could have been here. What about this attack? Forsee any problems?",
"

My Theory: These are all the strings used in the game so that you can quickly call them instead of writing it over and over.
My Question: Where should I use them and how do I call them?

"description.ext" (Axe-point, snYpir)
"
class CfgIdentities
{
   class axe
   {
      name = "Axe";
      face = "Face5";
      glasses = "none";
      speaker = "Marc";
      pitch = 1;
   };
};
"
My Theory: This defines some unit (aP?) as instead of "1", "2", etc., it's called 1 (Axe), 2 (Axe).
My Question: Am I correct?


--
Hmmm...

This is an arty script that I wrote, changing somethings while looking at Johan Gustafssons "barrage.sqs"

arty.sqs
"
_marker = _this select 0
_area = _this select 1
_shells _this select 2

_Center = GetMarkerPos _marker
_xc = _Center select 0
_yc = _Center select 1
_zc = _Cemter select 2

_areaX2 = _area * 2

~2
titletext ["Rounds inbound!", "plain down", 2]

~2

_a = _shells

#round

_round1 = "grenade" Camcreate [_xc + Random(_areaX2) - _area,_yc + Random(_areaX2) - _area,_zc + 150]

~1

_round2 = "grenade" Camcreate [_xc + Random(_areaX2) - _area,_yc + Random(_areaX2) - _area,_zc + 150]

_a= _shells - 1

?(_a > 0) : goto "start"
exit
"


What I collected to learn how-to-do-missions:

Command Ref 1.91 by HAMMY

Operation Flashpoint Briefing & Overview Generator 2.0 BETA

Welcome to the ultimate manual! Nearly everything you will ever need Version 1.0

Johan Gustafsson?s Scripting Tutorial 2nd edition

10 LustyPooh Quality Tuts (TM)

OFPEC ComRef (don't use it tho)

How to add sounds to your mission Version 1.3

OFPToolCollection

6 more misc tuts

--

That's all. If I'm being just a plain jerk, then just diss me and tell me to go look at the tuts, which I have read about 50 times :-).

--

Attached are some pics is a pic of what Operation Awakening has/had. (Resized to the size of an icon to make it >50 Kb (didn't want to change coloer pallete anysway..)

Thanks, and please answer quick!
-
Cctoide
« Last Edit: 11 Sep 2003, 14:17:26 by Cctoide »

Offline macguba

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Re:My "Hello" Post (and "snYpe please read")
« Reply #7 on: 11 Sep 2003, 15:01:25 »
1.  Stringtable.csv     There are tutes in the Ed Depot.    Basically, it's just a data warehouse.     If you are using sound files then, for a line of dialogue, you use one command (in a script or trigger) which calls the text to appear on the screen from the stringtable.csv and also plays the soundfile automatically.

If you don't have sound then you don't need to use stringtable, you can just display the text on screen directly.


2. Identities.    Every unit (AI and human) has an identity.    Name, voice, etc.   The game selects these automatically and randomly.   However, if you want a particular unit to have a particular name etc, then this is how you achieve it.

3.   That arty script is very old.    I suggest you get hold of snYpir's MP/SP support pack from the Ed Depot, which allows you to do all kinds of cool stuff (including arty) without having to get bogged down in scripting it yourself.   No point in reinventing the wheel.


One of the problems in getting under way in OFP editing is that there is a lot to absorb at the beginning.    You're doing the right thing - taking a good mission to pieces, reading lots of tutes and posting a question when you get stuck.
Plenty of reviewed ArmA missions for you to play

Cctoide

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Re:My "Hello" Post (and "snYpe please read")
« Reply #8 on: 11 Sep 2003, 18:44:13 »
Can't use MP/SP SP. Ver 1.46.  :-\

Cctoide

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Re:My "Hello" Post (and "snYpe please read")
« Reply #9 on: 11 Sep 2003, 18:54:27 »
I'm seriously considering giving up and playing others people missions. I have a lot of good ideas... but after seeing what can be done with snYpes pack, it kinda sets me down a little  :'(

Offline macguba

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Re:My "Hello" Post (and "snYpe please read")
« Reply #10 on: 11 Sep 2003, 21:09:55 »
DON'T GIVE UP!

That's an order, soldier.

By all means play other people's missions, but don't let the good ones put you off making your own.    It takes a long time to get to that standard ... you have to learn to walk before you can run.

Just have some fun playing about in the mission editor.    Don't try and create a huge fantastic mission, just create little scenarios for yourself.     When you see something fantastic in the mission depot that the creator claims is his "first" mission, it isn't really ... it may well be the first completed missions, but the will have been dozens of previous versions of it and probably dozens of other little missions that weren't worth comleting or publishing.

Take one - just one - of your good ideas and make it work.   Then do the same with another one.   The trick is to keep it simple.

There are other arty scripts in the Ed Depot that will work with 1.46.    But get Resistance if you possibly can, it's worth it.
« Last Edit: 11 Sep 2003, 21:19:30 by macguba »
Plenty of reviewed ArmA missions for you to play

Cctoide

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Re:My "Hello" Post (and "snYpe please read")
« Reply #11 on: 11 Sep 2003, 22:12:47 »
Oh! So you're saying that if I post a mission where you just drive around Everon, and call it good, you'd like it?(j/k)

 8)

Will you  playtest and review my mission,   if I ever go around making it???

Offline LCD

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Re:My "Hello" Post (and "snYpe please read")
« Reply #12 on: 11 Sep 2003, 22:39:16 »
Quote
Will you  playtest and review my mission,  if I ever go around making it???

lots of ppl (hopfully ::)) wil beta ur mision - if only u post it in da beta testin forums :P (nd read maccas sticky dere its important - specialy d part bout testin oder ppls misions ;) :P)

LCD OUT
« Last Edit: 11 Sep 2003, 22:41:18 by LCD »
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline macguba

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Re:My "Hello" Post (and "snYpe please read")
« Reply #13 on: 11 Sep 2003, 22:53:23 »
lol

But  making a mission where you drive round Everon and maybe only one or two little things happen is the kind of mission creation exercise that helps you to learn.    I made lots of little things like that, most of them I never even saved but they all helped.

I don't promise to test your mission, because I don't get time to beta test as much as I'd like to and a lot of people ask me.    However I do promise to take a look at it if I can.  But as LCD says there are loads of excellent beta testers (though we always need more).
Plenty of reviewed ArmA missions for you to play

Offline LCD

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Re:My "Hello" Post (and "snYpe please read")
« Reply #14 on: 11 Sep 2003, 22:55:29 »
Quote
I don't get time to beta test as much as I'd like to and a lot of people ask me.  

yeah like me ::) go test ma mision fast :P

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta