Hi, i don't know if this is possible but i would like to have a script that detects if
any unit is killed. I don't want it only checking for a unit killed in any one specific group.
Maybe it would best to exsplain why i want this.
My mission plan is to have the player as a east unit (or a res unit, with res set to 'hostile to all'), you then go about completing tasks for civs in the area (no its not fighting mission) But have west police patroling, and if the player fires on the police or any other unit (Civs) and kills someone, then the script will set him to non captive since it detected a kill. And thus the police will attack him
.
I don't know if this is possible, and if it isn't could you tell me of a way i might (easly without a lot of tedious scripting), make this work?
Thanks so very much
,
Amadeus88.