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Author Topic: P3D2OBJ  (Read 1022 times)

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sunnyboy

  • Guest
P3D2OBJ
« on: 04 Sep 2003, 12:54:44 »
Hi  :) this is my first post

i just started to get into OFP editing and i tryed to use oxygen and it seems to be ery complex compared to the modelling programs ie been using for other games such as Half Life. so i got P3D2OBJ which is supposed too export the p3d to an obj which would make it much much more simple for me so that i can use the modelling programs that im so used to using.

but the thing is when i import the p3d into P3D2OBJ and then click "run" nothing happens ??? if any of you can please tell me how to use P3D2OBJ correctly it would make my day :D

thanx :)

Skaven

  • Guest
Re:P3D2OBJ
« Reply #1 on: 05 Sep 2003, 10:56:48 »
You can do it the other way around  ;D
Make a model wherever you want 3D Studio Max,LightWave you name it, than save it as .3ds and import it with O2  ;)
You can even map the model outside O2 if you want to.

Palamedes

  • Guest
Re:P3D2OBJ
« Reply #2 on: 06 Sep 2003, 23:06:17 »
I myself was never able to using the p3d2obj program.. It just didn't work for me.. *shrug*

But it works the othe rway around just fine..

sunnyboy

  • Guest
Re:P3D2OBJ
« Reply #3 on: 07 Sep 2003, 03:23:37 »
i cant even import any models into o2  :-[ :-\ :-X i used xpack i used everything .

it looks like ill never be able to model for OFP  :'(