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Author Topic: Waypoint problems.  (Read 525 times)

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SkullHunter

  • Guest
Waypoint problems.
« on: 05 Sep 2003, 17:46:03 »
This is my first post here so try to understand me.   :)

So it's been a while since i last used the editor and played the game (avbout 4 months) but now i've again started playing with the game.

So i got this VERY simple problem. I'll explain the situation now.

There's a T-80. I would like it to destroy 3 motorcycles and the waypoint should activate about 1 minute after the intro starts. I've tried to put 60 in the waypoint's every countdown slot, but the tank leaves it's place directly when the intro starts. All i want is that the tank attacks the bikes after 1 minute. Thank you.  8)

deaddog

  • Guest
Re:Waypoint problems.
« Reply #1 on: 05 Sep 2003, 20:03:53 »
That's because the timer doesn't start until after the tank gets to the waypoint.  Put the first waypoint where the tanks starts and set the time to 60.  Put a second waypoint at the destination.

Offline Black_Feather

  • Former Staff
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  • I'll never forget you Daisey.
Re:Waypoint problems.
« Reply #2 on: 06 Sep 2003, 18:41:01 »
Welcome to the forums SkullHunter.

SkullHunter

  • Guest
Re:Waypoint problems.
« Reply #3 on: 07 Sep 2003, 02:05:40 »
Yeah i got it working thanks a lot!  ;D