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Author Topic: .3DS missing KFDATA section (?!)  (Read 2765 times)

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Palamedes

  • Guest
.3DS missing KFDATA section (?!)
« on: 02 Sep 2003, 07:54:08 »
I'm trying to import a .3ds file I have just made into O2....

I get an error;

Missing KFDATA section


How do I fix this? I made the model so I should be able to fix it if I just knew what it waslooking for..

Palamedes

  • Guest
Re:.3DS missing KFDATA section (?!)
« Reply #1 on: 02 Sep 2003, 07:55:30 »
KFDATA appears to be Keyframe data..

Lovely.. Still no clue how or why its not present..

Palamedes

  • Guest
Re:.3DS missing KFDATA section (?!)
« Reply #2 on: 02 Sep 2003, 08:29:50 »
Okay.. Fixed this issue..

This problem is caused by a very poorly written import utility on the part of BIS requring the KFDATA block that is typically optional.

frisk

  • Guest
Re:.3DS missing KFDATA section (?!)
« Reply #3 on: 05 Sep 2003, 18:14:44 »
i got the same error
when i tried to load up some of my models in O-2
i make them in a tool called metaseq

and someone told me
i had to use a tool called anim8or to add a dummy KF-Data

yes your right Key Frame Data
with 3dsmax you can animate your models
and de animation is saved in the 3ds file a KF-Data
so i did and from that time i can load them up in O-2

i believe its freeware but i'm not sure
if you need help to find it you can contact me on
MSN: EH_Frisk@hotmail.com or send an email

Palamedes

  • Guest
Re:.3DS missing KFDATA section (?!)
« Reply #4 on: 06 Sep 2003, 23:04:47 »
I've taken to using Deep Exploration..  I make all my models in Lightwave, UV texture them in lightwave.. and then export them to 3DS using DE..

Works great!