Home   Help Search Login Register  

Author Topic: Visitor problem (Custom Objects)  (Read 871 times)

0 Members and 1 Guest are viewing this topic.

iD_999

  • Guest
Visitor problem (Custom Objects)
« on: 04 Sep 2003, 09:51:09 »
Hi everyone:

Can someone please help me.

I'm currently use the visitor to create a new island and i'm trying to insert my own model (coconut.p3d) into the game.

I had read it from other forum which say that i could set the path to

c:\o2_viewer\

instead of

c:\o2_viewer\data3D

so that i can access other .p3d file from other folder instead of data3D.
But when i try to see it in the buldozer , it display "Cannot open object o2_viewer\TutTree\coconut.p3d".

Do someone know why? ???

I really need a reply as soon as possible.

thanks...

BoonieRat

  • Guest
Re:Visitor problem (Custom Objects)
« Reply #1 on: 06 Sep 2003, 09:50:14 »
To use multi PBO's you have to create a 'virtual' drive with a 'bat'file. Then put buldozer and all your other files in there. Then in visitors 'system preferences' you put in X:/  (where X is the drive) and nothing else...

To make a vityual drive open 'notepad', type SUBST X: C:\buldozer
check 'all files' then save it. You have to 'double click' on it to activate the  X: drive when you first start you PC...

Check out this thread :  http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=c62295a4862fe32735a1773dda12308f;act=ST;f=39;t=31349

Offline ScouseJedi

  • Members
  • *
Re:Visitor problem (Custom Objects)
« Reply #2 on: 09 Sep 2003, 21:18:31 »
Create a folder called c:\yourPath\yourFolderName

 and put the following in it....

1. All buldozer files and dlls

2. The following folders :

Bin
Data
Data3d
Fonts
LandTex   (I dont know it this was a folder I made mucking about)
O
Users
Worlds

3. Your island folder

4. Your custom addon folder (ie unPbo'ed folder)  

...........

Now you need to set up the Z: drive you need make a batch file somewhere.

This is just a txt file with the following code in it altered to suit your filepath. Enter the code and save as 'preVisitor.bat'.

subst z: "c:\yourpath\yourFolderName"


note: you need the ""

.............

Now you need to set Visitor up

In the options:

Basic: c:\path to visitor folder (eg c:\visitor)
Textures: z:\yourIslandFolder or your texture folder
Nature: z:\
Artificial: z:\
Roads: z:\
World Files: z:\yourIslandFolder

note: you can only get textures from one .pbo AFAIK

...................

And that should do you nicely :)

When you look for objects you will see all the available ones in all subfolders in the z:\ folder

like

data\1st.p3d
..
data\z.p3d
yourAddonFolder\1st.pbo


Good luck
« Last Edit: 09 Sep 2003, 21:19:53 by ScouseJedi »
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore