Hi dudes,
I was wondering if any of you know a way to have a SCUD start the mission with no missile in it - without having to play the scud launch and scud start actions - the player already launched it in a previous mission in the campaign, so I need it to appear empty from the very start.
Any help would be much appreciated. Cheers.
Glottis
also, I had a mission in which a plane (the latest version of the radishville f18) is set to toTarget a shilka - it works perfectly previewed in the editor (same behaviour every time when I tested it about 10 times in a row), but in multiplayer the plane just flys off and circles for a bit before trying to shoot at the shilka. It's not the mod because I tried with a su25 and western AA gun. I've put all the commands in triggers and init fields, so there shouldn't be any client/server issues. Is this just general flashpoint AI unpredictability, or is there a knack to it?