I think I know what you mean. You're using the move command to send a group/unit to a point. When he gets there, you move him to the next point. Almost like waypoints but all scripted (I think that's what you mean
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I've done a lot of that and I like to use 15-20 meters with the distance command. I've seen it where the unit will get close and stop but not be within 10 or so meters from the destination.
One thing I like to do is use a "timeout". Sometimes units will get into combat and the original move command will be superseded. They never get to where they are supposed to go and the script never continues.
Example:
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#move1
_to=time
groupname move destination
#wait
~5
?(time - _to)>300:goto "move1"
?(leader groupname) distance destination > 20:goto "wait"
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You can change the 300 (5 minutes) to whatever is suitable. I like to use this for groups that are doing random searches. If, for some reason, it takes longer than 5 minutes to get there (combat most likely), the group gets issued the move command again.
Well, that's a bunch of stuff you probably didn't need