Home   Help Search Login Register  

Author Topic: Start a mission with a SCUD's missile already launched (no anims)  (Read 457 times)

0 Members and 1 Guest are viewing this topic.

glottis

  • Guest
Hi dudes,

I was wondering if any of you know a way to have a SCUD start the mission with no missile in it - without having to play the scud launch and scud start actions - the player already launched it in a previous mission in the campaign, so I need it to appear empty from the very start.

Any help would be much appreciated.  Cheers.
Glottis

also, I had a mission in which a plane (the latest version of the radishville f18) is set to toTarget a shilka - it works perfectly previewed in the editor (same behaviour every time when I tested it about 10 times in a row), but in multiplayer the plane just flys off and circles for a bit before trying to shoot at the shilka.  It's not the mod because I tried with a su25 and western AA gun.  I've put all the commands in triggers and init fields, so there shouldn't be any client/server issues.  Is this just general flashpoint AI unpredictability, or is there a knack to it?
« Last Edit: 02 Sep 2003, 14:49:28 by glottis »

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
erm i dont think so.......but then again the scud that gets launched doesnt really go anywhere apart from up and from what i can tell it doesnt come back down again, do you need the SCUD's missle support thing to be stood up, if not or maybe even if so.......move the Ammunition slider on it all the way to the left thus no scud for it to launch

glottis

  • Guest
Yeah i don't really care if the launch scaffold thing is up or not.  Sadly putting the ammo down doesn't get rid of the missile, but thanks for the input anyway :)
« Last Edit: 02 Sep 2003, 14:55:13 by glottis »

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
what about in the init

removeallweapons this

but if the player doesnt see the scud you could launch it anyway, but if he does see the scud....then i dunno

glottis

  • Guest
Removeallweapons doesn't work either.  The SCUD isn't actually classed as a weapon as far as I'm aware.  The player was going to see it...but if there's no other way I guess I can restructure the mission a bit so he doesn't.