Just noticed these when studying the original config.bin: There're more camera modes than the "internal" mode that is used in probably 100% of all cutscenes out there. I tried some of them and they worked, maybe someone is interested to dig deeper into this stuff. Here're the names copied from the original file. Especially the interpolated modes sound interesting; maybe these are spline/Bezier interpolations. That'd do away with those dull linear camera movements that we're all used to.
class Terminate
class Internal
class Camera1 : Exact
class Camera2 : Exact
class Camera3 : Exact
class SoldierDetail1 : Exact
class SoldierDetail2 : Exact
class SoldierDetail3 : Exact
class ZoomIn: Interpolated
class ZoomInSlow: Interpolated
class Around: Interpolated
class AroundSlow: Interpolated
class ZoomAndAround: Chain
class AroundAndZoomINSlow: Chain
class ZoomInS: Interpolated
class Fixed: Interpolated
class FixedWithZoom: Fixed
class External: Fixed
class Intro1 : Exact
class Intro2 : Exact
class Intro3 : Exact
class IntroT: Chain
class Presentation : Exact
class PresentationT : Chain