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Author Topic: Faces help, please  (Read 715 times)

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GaryP

  • Guest
Faces help, please
« on: 27 Aug 2003, 15:00:32 »
I have been through all of the tutorials, and searched.

Can anyone help me with setting faces?  Do I have to use a name that's in the game and it set's the face?  All my guys look the same.   Maybe they are all related?

I know I set it in the descriptions file, but it does not seem to change anything.  If you can point me to a finished mission, that I can look at, that would be great.

Sorry if this has been asked before.

(I'm compiling a list of newbe questions to add to the FAQ). :P

Offline Chris Death

  • Former Staff
  • ****
  • Finally Death's gonna get ya
    • OFPEC
Re:Faces help, please
« Reply #1 on: 27 Aug 2003, 15:37:47 »
You can use their units init fields to set the faces.

like: this setFace "face001"

would let the guy look like the first face you can find
in the player setup menu, where you can choose your
face.

If you want to figure out the number of the faces, according
to their "lookalike", just have a look into the player setup
menu (ya know the one you can access from main menu),
and if you find some you wanna use, just use the simple
counting technique (ya know: 1 - 2 - 3 - 4 - 5)  ;D

hope this helps

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Drozdov

  • Guest
Re:Faces help, please
« Reply #2 on: 27 Aug 2003, 18:19:37 »
Here's an extract from Lustypooh's command reference bible thing...

"face1"=Peter P.
"face2"=Victor B.
"face3"=Bohous
"face4"=Mirek
"face5"=Peter S.
"face6"=Charles
"face7"=Peter V.
"face8"=Richard B.
"face9"=Charles M.
"face10"=Ian O'Hara
"face11"=Vojta N.
"face12"=Adam B.
"face13"=Peter B.
"face14"=Francesco F.
"face15"=Bill O.
"face16"=Colin F.
"face17"=Darren I.
"face18"=Eric J.
"face19"=Phill D.
"face20"=Graham U.
"face21"=Henry G.
"face22"=Ivan B.
"face23"=Ghulam K.
"face24"=Kevin B.
"face25"=Robert
"face26"=Martin
"face27"=John A.
"face28"=Bill G.
"face29"=Peter O.
"face30"=Henry H.
"face31"=William G.
"face32"=ArnoldT.
"face33"=Michael H.
"face34"=John Fox
"face35"=George MacArthur
"face36"=Peter Sun
"face37"=Robert S.
"face38"=John Way
"face39"=Jack C.
"face40"=J.C.
"face41"=Mel D.
"face42"=John M.
"face43"=Jirka M.
"face44"=Honza K.
"face45"=John A.
"face46"=Ondrey N.
"face47"=Ondrey S.
"face48"=Gabriel K.
"face49"=Oliver S.
"face50"=Radan D.
"face51"=George J.
"face52"=Ota B.

The Resistance faces are in the following format:

"faceR01"=Victor Troska
"faceR02"=Fehy
"faceR03"=Vlada N.
"faceR04"=That other guy

There's another post about the women faces. I've never had a unique female character so I don't know what they're called.

Type this setface "faceX" into the unit's init field, where X is the number of the face. I don't know if it works when you put the 00s in front of the number as Chris Death said.

GaryP

  • Guest
Re:Faces help, please
« Reply #3 on: 27 Aug 2003, 19:06:49 »
Where did you find that document?  I looked in tutorials, and commands.  It looks like a keeper.  And what about glasses?

GaryP

  • Guest
Re:Faces help, please
« Reply #4 on: 27 Aug 2003, 19:15:47 »
Where did you find that document?  I looked in tutorials, and commands.  It looks like a keeper.  And what about glasses?

Drozdov

  • Guest
Re:Faces help, please
« Reply #5 on: 27 Aug 2003, 19:27:04 »
Search for "Command Reference" or something like that. It's essential for editors. Its full title is "Unofficial Operation Flashpoint Command Reference Manual", though I wouldn't search for it as specifically as that.

Glasses can only be added by editing the "description.ext". If you don't see this file, then don't worry, I don't think it's created in the editor. I think it makes itself when you export your mission to Single Missions or whatever. However you can create a "description.ext" document in notepad. Here's an example of what you can do...

class CfgIdentities
{
class MarekV
{
name = "Marek Volchovsky";
face = "faceR03";
glasses="None";
speaker = "vadim";
pitch = 1.05;
{

The class name of MarekV is defined in the init field of the unit you want this identity to be applied to. In this case it'd be this setidentity "MarekV". If you wish to give him glasses then change the glasses="None" to glasses="Spectacles" (or Sunglasses if you wish). Note that you can select the name of a character here (VERY useful) which appears in both the briefing screen and radio commands and so forth.

SheepOnMintSauce

  • Guest
Re:Faces help, please
« Reply #6 on: 27 Aug 2003, 22:39:53 »
The women's faces were explained by 'chipmunk' here.

Quote
This setface "eva", this setface "kamila", this setface "lada", this setface "lucie", this setface "marketa", this setface "nada"

GaryP

  • Guest
Re:Faces help, please
« Reply #7 on: 28 Aug 2003, 14:11:44 »
How did I post twice?  The server was screwy yesterday.  It took me a few times for me to get on.

Anyway.  I found out what I was doing worng.

It's "Face1", not "Face01"

Now I have different faces.  I created a test map with 26 guys, and they all had a different look.  I named them A-Z.  Catchy, huh? ;D