Home   Help Search Login Register  

Author Topic: Removing tress and bushes  (Read 691 times)

0 Members and 1 Guest are viewing this topic.

Kona

  • Guest
Removing tress and bushes
« on: 28 Aug 2003, 10:21:56 »
these maybe a noob question but is there a script to remove trees and bushes?

BAD ASS JACK

  • Guest
Re:Removing tress and bushes
« Reply #1 on: 28 Aug 2003, 11:04:11 »
Maybe deletevehicle (object #) - just a maybe, not sure if u can delete or move object on the map but try it anyways

PS you can get the object name by clicking on "show id's on the mission editor (resistance only)

Kona

  • Guest
Re:Removing tress and bushes
« Reply #2 on: 28 Aug 2003, 12:57:49 »
ah ty very much

deaddog

  • Guest
Re:Removing tress and bushes
« Reply #3 on: 28 Aug 2003, 15:48:57 »
You can't deletevehicle objects that came with the map.  That would be nice but it just doesn't work.

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Removing tress and bushes
« Reply #4 on: 28 Aug 2003, 15:54:14 »
I wonder if u can setpos em so that they start on the bomttom of the ocean ???

Offline Chris Death

  • Former Staff
  • ****
  • Finally Death's gonna get ya
    • OFPEC
Re:Removing tress and bushes
« Reply #5 on: 28 Aug 2003, 16:04:45 »
The setposs'ing stuff doesn't work on objects which are
already on the map since on of the 1.8x or 1.9x patch series.

IMHO this was a very important fix from BIS, as it could have been used in multiplayer games to remove a whole lott'a
objects just to have an empty map when it came to the
real battle.

The objects were not moved back onto the right places
unless you would have restarted the game.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Drozdov

  • Guest
Re:Removing tress and bushes
« Reply #6 on: 28 Aug 2003, 16:17:35 »
Is it possible to setdamage a building? I think for the campaign I'm doing it would be essential for realism. Bombed buildings don't magically get better the next day.

deaddog

  • Guest
Re:Removing tress and bushes
« Reply #7 on: 28 Aug 2003, 16:39:23 »
Yes, just find the obect ID and do this:

(object XXXXX) setdammage 1


Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Removing tress and bushes
« Reply #8 on: 28 Aug 2003, 21:09:42 »
But only some buildings may get destroyed. Churches wont take a scratch.

Echo Commando

  • Guest
Re:Removing tress and bushes
« Reply #9 on: 29 Aug 2003, 07:40:39 »
Well Bis needs somewhere for us to worship the OFP gods.  ;D

Drozdov

  • Guest
Re:Removing tress and bushes
« Reply #10 on: 29 Aug 2003, 16:51:17 »
But only some buildings may get destroyed. Churches wont take a scratch.

I shot two RPGs at a church a couple of days back (aye I remember it well...) and... well, it certainly did take a scratch. Maybe a different church model. It was a white Orthodox chapel type thing. Well it was square-ish so it was probably Orthodox.

SheepOnMintSauce

  • Guest
Re:Removing tress and bushes
« Reply #11 on: 29 Aug 2003, 20:33:18 »
Churches they don't build em like they used to... ::)