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Author Topic: Unit/Armor/Dammage  (Read 772 times)

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Offline Sharez

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Unit/Armor/Dammage
« on: 26 Aug 2003, 14:14:59 »
If the cfg file is used to adjust values to reflect body armor what is sensible and what enters cheat territory?

armor=4;
                armorStructural=3.000000;
                armorHead=0.800000;
                armorBody=2.000000;
                armorHands=0.500000;
                armorLegs=0.650000;

Also some addon makers seem to use  a differant way.
Is there a Template covering unit damage values?