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Author Topic: Ambient Explsions  (Read 609 times)

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LTGrizzly

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Ambient Explsions
« on: 21 Aug 2003, 21:25:54 »
OK i am a little lazy so here is my Qustion
How can i make continous Ambient (non hurtful) Explosions in the back ground or air
(I want to make a Night misssion with no NOG and use the lights from the explosions as the light)

Drozdov

  • Guest
Re:Ambient Explsions
« Reply #1 on: 21 Aug 2003, 21:34:55 »
You would use a long and complicated version of the "camcreate" command to create some type of missiles in the sky (I would suggest HEAT 120s). Unfortunately, I've no idea how to go about this so I don't know why I bothered posting  ::). It's a strange idea for a mission situation, by the way... probably it'll cause problems on crappy computers like mine. Explosions take up big memory.

Offline macguba

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Re:Ambient Explsions
« Reply #2 on: 21 Aug 2003, 22:27:12 »
Flares are very good for ambient light.   Just camCreate them in the air.    Drozdov is right, lots of explosions takes you straight to lag city.   Making them non-hurtful is another problem.

Whatever you do, I would suggest some kind of looping script - if you don't know how to make a loop checkout the command goto in the online command ref in the Editors Depot.

To make the loop more interesting you could use the command random to change the positions of the explosions/flares.
« Last Edit: 21 Aug 2003, 22:27:39 by macguba »
Plenty of reviewed ArmA missions for you to play

LTGrizzly

  • Guest
Re:Ambient Explsions
« Reply #3 on: 21 Aug 2003, 23:21:06 »
I c what u mean but i want the sound with the lights