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Author Topic: Join group + Markers  (Read 436 times)

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VipNatePimp

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Join group + Markers
« on: 21 Aug 2003, 21:17:36 »
How do you make youself (player) join a group without a waypoint, or have a group join you when you walk up to them via a script (without a waypoint)

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How do u mkae a marker appear when a trigger becomes true.. kinda like a hidden objective.

?????objstas "hidden"?????---in the init.sqs
?????markerstatas "hidden"????? --- in the init.sq

thanks for the help and look for my first mission/campaign demo. red Zone

** note ** if you would like to help with custom voices plz IM me or email me at either nm11_13@yahoo.com or bigpickle11
 
thanks

Offline dmakatra

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  • Better known as Armsty
Re:Join group + Markers
« Reply #1 on: 21 Aug 2003, 21:21:27 »
1. U can use the join command. Check command reference

Example(Syntax wrong):

(player distance guy) < 50

player join mygrp

2. setmarkertype or something like that. Check command reference.
« Last Edit: 21 Aug 2003, 21:22:43 by The real Armstrong »

Drozdov

  • Guest
Re:Join group + Markers
« Reply #2 on: 21 Aug 2003, 21:30:06 »
Quote
(player distance guy) < 50

Yes, the syntax is slightly wrong ;)

It should be (player distance guy < 50)

Actually, now that I think of it that maybe would work, but I'm not sure. I do know that the way I suggested works (with it all in brackets) cause I just used that in one of my missions  :).

Offline macguba

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Re:Join group + Markers
« Reply #3 on: 21 Aug 2003, 22:22:34 »
The distance one will probably work whereever you put the brackets.

Join has an array as the first argument, so it needs square brackets

[loon1] join whoever

setmarkerType needs quotes

marker1 setMarkerType "empty"

To make it reappear use any of the types that are listed in the drop down box in the marker, for example "objective"

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VipNatePimp

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Re:Join group + Markers
« Reply #4 on: 22 Aug 2003, 17:28:31 »
OK sorry about the adverstising, thanks for the help. It solved my join prblem but i still have a marker problem. ill post in another post though. gracias yalll