Okay, I have two seperate situations concerning hints, but there may be a common solution to both.
I have quite a few triggers around the map, their conditions are all EAST DETECTED BY CIVILIANS and are on REPEATEDLY. The only command the trigger executes is a hint message. Problem is, in multiplayer, some players will get the hint messages, others won't, with no consistancy in who gets it and who doesn't. They are all in-game triggers so I thought they were supposed to be global.
Also, and this is completely separate, I have an action that a player can perform at a certain place that activates a script. In the script it is just another hint message, but again, this does not appear for all the players. I realize that scripts have to have variables manually broadcasted with publicVariable, but how would you do that with a hint message? Also, the action is run from a Game Logic unit, if that makes a difference.