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Author Topic: Conversations  (Read 1397 times)

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JerryK_387

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Conversations
« on: 08 Sep 2002, 03:22:13 »

I know that it says in the tutorials how you can do a conversation, and again how you can add sounds to make the conversation even more interesting. But I couldn't make sense of what the guy was saying! Can anybody help me with the conversations, how to make them?? Thanks so much! :D

Jerry

crow

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Re:Conversations
« Reply #1 on: 08 Sep 2002, 07:02:32 »
 :cheers:To add sound you need to read the adding your own sounds tut.  It will help you get a better understanding.  To add sounds and make a conversation you will need three files;
1. Cut.sqs- camera script
2. stringable.csv
3. sound folder - folder containing you .ogg files
Read the tuts and then ask more questions.  We will be glad to help you figure this stuff out.  It took me some time.  I do not have a computer pro background like some of the people on the forum. :cheers:

Cedaie

  • Guest
Re:Conversations
« Reply #2 on: 09 Sep 2002, 02:12:03 »
Next time JerryK_387, can you refrain from applying 'glow' to your text - as it makes it unreadable.

Quote
I know that it says in the tutorials how you can do a conversation, and again how you can add sounds to make the conversation even more interesting. But I couldn't make sense of what the guy was saying! Can anybody help me with the conversations, how to make them?? Thanks so much!


To-do list, toward making a Conversation:

Firstly save a misson with at least 2 units on Desert Island, save as convotest

alt-tab out of OFP, and go into your OperationFlashpoint\users\yourname\Missions\Convotest.intro\

make a new folder in here called 'Sound'

goto http://www.rhetorical.com/cgi-bin/demo1.cgi

Type in what you want someone to say, MAKE SURE!! IT IS MORE THAT ONE SECOND LONG  IE: "get outta my cookie Jar, you fool!!" scroll down, just above the button 'Speak', there is an option for streamed Audio or Download Wav, Choose Download Wav.

Click 'Speak'

Download the wav file and put it into the OperationFlashpoint\users\yourname\Missions\Convotest.intro\Sound\ folder

Check to make sure it goes for at least 2 seconds, else, keep downloading different words, just type in something big, like "Enemy is coming from the east, 1, 2, 5, 6, Advance!", that should work.

After it has downloaded goto OperationFlashpoint\users\yourname\Missions\Convotest.intro\

make a file called Description.ext, check to make sure it's not Description.ext.txt

in there copy paste this:

class CfgSounds
{
  sounds[] = {Test1};

  class Test1
  {
      name = "chat1";
      sound[] = {"Test1.ogg", db-0, 1.0};
      titles[] = {};
  };

};

Save that, open the Sound folder you made, and rename the wav file to, Test1.wav

Goto: http://fatpipe.vorbis.com/files/1.0/windows/oggdrop-win32.zip

Get the Oggdrop

goto: ftp://www.flashpoint1985.com/doc/wav2lip.zip

Once you have both programs, make a folder in your C:\ called 'Wav2lip'

Put the Wav2lip.exe from the zip into this folder.

Put the sound Test1.wav into the Wav2lip folder with the exe.

Drag the sound file into the Wav2lip, a small file called 'test1.lip' will pop up in the Wav2lip folder.

Drag the .lip file into the Sound Folder

open the Oggdrop.zip, put the exe wherever you like, then open up the Oggdrop.exe.

Drag the Test1.wav into the oggdrop.exe window, a file called Test1.ogg, will pop up

Drag the Test1.ogg into the Sound Folder

Almost done  :)

Alt-tab back into OFP

Re-save the mission

In the second unit (not the player unit) put the following line:

This say "test1"

to see this properly, put the unit right in front of the players unit, facing him.

Preview  ;D

This should work, if not, post the problem, make sure you follow it properly.

Cheers  :-\
« Last Edit: 09 Sep 2002, 03:05:02 by Cedaie »