Hey m8
if this was the exact INIT command :
"m2gun addmagazine "Browning""
...then the reason for the game-crash would be the ""s,
as it should look pretty much like YankeeTanker wrote in his reply above:
This addmagazine "Browning"
This would be an INIT field command, adding one browning mag, while
yankee's NAMED m2mGun is needed in triggers/wp's
Oh, and a tiny hint :
The following INIT spell will turn the mGun into an AT missileLauncher :
This RemoveWeapon "Browning"; This AddMagazine "ZuniLauncherOH"; This AddWeapon "ZuniLauncherOH"Ya might wanna add two or three mag's coz the AI will fire a full load of missiles pretty fast
Add the mag's BEFORE the weapon, or it'll probably start out unloaded.
To make a heavy AA gun outta the m2mGun, type this lot in the INIT field :
This RemoveWeapon "Browning"; This AddMagazine "ZSUcannon"; This AddWeapon "ZSUcannon" The choise of weapon ( "aa" or "at" or "gg" ETC. ) will determine the
behaviour of the AI-gunner in the m2mGun.
i.e. The zsu will fire at aircrafts while the zuni will fire at tanks and so on.
The choise is all yours, matey!
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[mod] I missed out a " "
[/mod] ;D