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Author Topic: Dead Solders  (Read 569 times)

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raggy99

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Dead Solders
« on: 14 Aug 2003, 11:31:01 »
I was wondering can i make a simply script that would allow me to kill solders that go into a trigger. i want this to work automaticily and kill all ppl including civ and res.

thanks in advance

Offline macguba

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Re:Dead Solders
« Reply #1 on: 14 Aug 2003, 11:55:12 »
Try this trigger.   Syntax not guaranteed.

Activation box:   Anybody present        Repeatedly
On Activation:     "_x setdammage 1" forEach thislist
Plenty of reviewed ArmA missions for you to play

raggy99

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Re:Dead Solders
« Reply #2 on: 14 Aug 2003, 11:58:19 »
thank you for this i will try it and see if this works

raggy99

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Re:Dead Solders
« Reply #3 on: 14 Aug 2003, 12:15:48 »
did not work
any thing else that could work

Offline macguba

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Re:Dead Solders
« Reply #4 on: 14 Aug 2003, 14:54:17 »
What do you mean, "it didn't work"?     How do you know it didn't work?    What happened?     What variations on the theme did you try?

We can't help you if you don't tell us what's going wrong.  ;)
Plenty of reviewed ArmA missions for you to play

SharkDog

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Re:Dead Solders
« Reply #5 on: 15 Aug 2003, 00:29:29 »
I guess he ment like they didn't die? hmm?   ::)  ::)  ::)

Offline Artak

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Re:Dead Solders
« Reply #6 on: 15 Aug 2003, 09:31:23 »
Quote
Activation box:  Anybody present        Repeatedly
On Activation:    "_x setdammage 1" forEach thislist
Will work. Check for typo's and make sure you have the trigger set to anybody present. Condition line should read 'this'
Not all is lost.

Offline @cero

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Re:Dead Solders
« Reply #7 on: 16 Aug 2003, 03:45:35 »
It worcked for me like Macguba said, perfect.
I put a squad inside the trigger and they where all dead, and after that I changed and put the 4 soldiers with a waypoint to the centre of the trigger and the two in front walked in and died, but the two in the back was so escared that run back to the starting point, then come back just to die on the same place.
 Interesting. :o ;D
SCREWBY!!!

Semith

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Re:Dead Solders
« Reply #8 on: 16 Aug 2003, 04:28:16 »
LOL!!  ;D

Anyway, worked for me as well.  What version are you running Raggy?  Though I doubt it will matter.  Check the trigger several times, the boundaries, confirm people are actually in it.  Lastly, run a test over and over with different variables, like cero.

Hope that helps.