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Unit forced not to stop at a waypoint
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Topic: Unit forced not to stop at a waypoint (Read 504 times)
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atamanch
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Unit forced not to stop at a waypoint
«
on:
12 Aug 2003, 00:36:48 »
I've seen a command that does this just forgot what it is...I want my blackhawk to keep going to the next waypoint and not stop at the move waypoint I gave it. Trying to make it circle Mogadishu
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macguba
Former Staff
Re:Unit forced not to stop at a waypoint
«
Reply #1 on:
12 Aug 2003, 01:21:14 »
Don't use waypoints. Use markers or gamelogics instead. Set a trigger round each one so that when the chopper hits the trigger it gets the command to move to the next marker.
The command is something like
chopper1 doMove getPos GL_1
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Last Edit: 12 Aug 2003, 01:22:30 by macguba
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Plenty of
reviewed ArmA missions
for you to play
atamanch
Guest
Re:Unit forced not to stop at a waypoint
«
Reply #2 on:
12 Aug 2003, 01:27:38 »
Thnx but I still need to get the chopper to circle the city as in repeatedly sorry for not mentioning...is there anyway I can duplicate the function of the Cycle waypoint?
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Jujuman
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Re:Unit forced not to stop at a waypoint
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Reply #3 on:
12 Aug 2003, 06:22:34 »
Do what mac said.
Just make sure the trigger is set to repeatedly, Group the trigger with the helo and make sure the trigger is set to vehicle.
-Jujuman
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atamanch
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Re:Unit forced not to stop at a waypoint
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Reply #4 on:
12 Aug 2003, 15:24:37 »
Thnx m8
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Unit forced not to stop at a waypoint
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