1) what did you name the fire object in the editor? thats what you need to refer to when trying to move it around.
I aslo see you have quotes in your example syntax but they're not neccesary
name the fire object:
catfire2 name the soldier:
soldiernow... using
catfire2 setpos [getpos soldier]
should work for you
2) two triggers, repeatable:
first trigger:
condition: soldier distance catfire2 < 2
activation:
actionid=soldier addaction["
actiontext","
actionscript"]
second trigger:
condition: soldier distance catfire2 < 2
activation: soldier removeaction
actionid3) No.. to the best of my knowledge only black ops can use "hide body"
but... you can use setpos to make the body "dissappear" into the ground.
soldier setpos [getpos soldier select 0, getpos soldier select 1,-3]
this will make the soldier go 3 meters underground, it will happen instantaneously so you if you wanted a more gradual approach you could make a script that moves the soldier underground slowly
:cheers: :toocool: